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The recruiting makes sense with that mechanic in mind. If the upgrades drafts were separate from the party management, if you started with a full hand-picked team and could freely replace them after a fight, it would work better.

But that would also let adventures last longer; at some point I started leaving the dungeon early after spending my rerolls, I didn't need anything from the higher floors.

Here's another idea: regional upgrades:
- Each character has a unique upgrade/outfit/scene for each region.
- This upgrade always appears as a Draft node on a predefined floor. This draft guarantees this upgrade as one of its choices, bypassing anti-duplicates and rerolls. This upgrade is only obtainable trough this draft, on this floor, in this region.
- The floor the upgrade is on varies based on its power. No two regional upgrades are on the same floor.
- This means every time the player recruits someone they get a guaranteed Draft node in each region, making it easier.
- It also pushes them to explore the regions again and to discover and reach the floor with the new upgrade, not just farm the early floors.

You mean if I draft Nami at the beach lvl 1, I get a special draft node at the lvl 15 which will always grant me the Nami bikini card?

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Not quite.
- The lvl 15 row would have a special Draft node, whether you drafted Nami or not.  Having Nami unlocked is all it takes to make the Draft node spawn.
- This node offers three choices as usual but one of them is always the Nami bikini card, bypassing rerolls and anti-duplicate. This means this node is slightly weaker than regular Draft nodes, it only offers two other random choices even after you have made the special upgrade permanent.
- As you unlock more characters, more of these nodes spawn. This helps offset how new characters dilute the drafting pool by giving more opportunities to find characters and cards. It also gives more opportunities to dodge normal battles and progress further.