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A jam submission

Death Inc. - Clock in'View game page

Oh no, your late! Traverse each floor to get to your deceased desk job
Submitted by RoboFruit — 11 hours, 48 minutes before the deadline
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Play To Work

Death Inc. - Clock in''s itch.io page

Results

CriteriaRankScore*Raw Score
Art#413.0123.300
Sound#412.9213.200
Overall#572.5562.800
Theme#622.3732.600
Gameplay#642.1912.400
Originality#712.2822.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I liked the game but could not get pass the second room. Good art and great soundtrack!

Submitted (1 edit)

I love the vibes of this game but I do think I got softlocked in the room with the skulls. Did you make the music btw?

Developer(+1)

Yeah, there's a bug in the code in that room. Yes, I made the music

Submitted

Cute main character. The music is pretty good, too.

I killed all the skulls in the big room but then when I got to the exit, nothing was happening. 

Also, thematically, if I'm just a guy going to work, it's a bit unclear what I am throwing or why everyone is attacking me. :)

Developer (1 edit) (+1)

Thank You So much. On the last day before submission. I ported the game to HTML. Then a bunch of issues popped up. Though I patched that one but thank for bringing this to my attention. You're throwing a clock btw and that is a good point. Maybe the Employees hate you? Or you've alerted Security? guess it's up to your imagination.

Submitted

I really like the art of this one! The music is also pretty good.

Developer(+1)

Thank You!

Submitted

Cute game with some good music. It seems like if you sit too long on the second floor, near the entrance to the skull room, the game locks up and stops letting you control your character. Also the skull's projectiles didn't seem to do anything, although I'm not sure I would have completed the game if they did. I really liked the vibe of the elevator though.

Developer

Thank you for the advice. I'm going to patch this bug immediately.