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Thanks for the compliments! I’ll make sure the team knows about them and about your great feedback!

Do you know what level you were on when you were softlocked? We would like to eliminate these sorts of situations if we can.

We’re working on the AI placement, but I must say that if we did move the AI to the robot each time, then you could never park the AI at a door you want to close before it gets a robot. However, maybe something could be done where switching also makes the AI move. . . . We’ll work on it.

Sound was a bit of a last minute thing and I didn’t have time to go into detail. So, we’ll look into updating things on the front too.

Thanks for you feedback!

That makes sense, I think the difficulty is going to be proportional to the reward in terms of gamefeel. It was the second level at the door in the center. Sound is obviously not the highest priority in a game jam (as a sound person lol), so I totally get that. It's a super small thing, anyway.