Seems like it has good bones!
JoeHC
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Recent community posts
Really like the concept! A staffing firm for henchmen is a concept I've never seen before! Curious whether the art was made specifically for the game or was an external asset. Unbelievable if made for the jam, but definitely no shame in using assets. This is exactly the kind of game I would buy on steam, but it seems like it would be a very long process due to scope.
Absolutely loved the art and sound. It has its own style both in 2d and 3d and that goes a long way. The WASD controls feel nice, including the rollerblades, although they do feel a bit slippery at times. I love the concept of an ammo delivery guy!
It seems like there's a bit of content I'm not getting after a few tries. I didn't see a thug or anything, just Boomguy. The controls also didn't lock my cursor a few of the times I reloaded, so I couldn't really turn or pick things up.
I think all-in-all, there are clear paths to turn this into a commercial game if you wanted.
This complete of a game is incredible for only 30 days. I really enjoy the premise, and the intro with the console is genius. I especially liked the subtle irritation from it. The art style is perfect, and I was really blown away by the repair animation. The music adds lot of character. It's pleasant and colorful without being overshadowing. All in all it seems very promising!
I did have a couple things stick out while playing. I loved the level design, especially how it wrapped around nicely. I did, however become softlocked, as the carrier robot had died with the package on the other side, with an alien right next to it. I'm okay with setbacks in a game, but the alien stayed in the narrow chamber outside the door.
A couple small things that I think may help to add some snappiness to the game would be having the AI spawn from the robot fresh each time. It took a bit of time to navigate each time, especially with quick swaps. I think a pause feature could also help (unless it was there and I missed it). This is also super small but the woosh on the jump seemed a bit superhero-y, and something clunkier and heavier may make it feel more tactile.
Great job! Really fun game.
Have to echo the post below, the music immediately jumped out to me, and the art style is clear and endearing! It immediately sets up its own tone. I felt like I knew exactly what to look for, and it drew on browser-based games I played when I was younger.
That said, I also have to echo the fact that the objects don't seem to be interactable, but I would definitely play a larger version of this. I'm not sure if there's a clear opportunity to add scale or replayability for me, but I'm sure it's possible, if unnecessary. Good job! What I did get to interact with felt very nice.