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(+1)

Chaos defeated order, it's beautiful.

The game is top notch, I had a ton of fun playing. It looks and sounds great, it controls perfectly and the unique mechanic works super great because if you shoot for long enough then the only possible outcome is that a bullet you're targetting gets out of your path, that's very clever. The different phases make great use of it, all feel different and I specially like that the last phase is exactly what it should be. Finally the difficulty and length of the game are perfect. It's funny that the non-focus mode is pratically plain trolling in this game, I had a very hard time until I thought of trying to focus but then the difference was all the more satisfying.

Amazing game!

(+1)

Thank you for playing! Glad you enjoyed my game!!

And I totally agree - non-focus mode is confusing and useless. I initially thought it would be cool if I sometimes switch to non-focus to wide shot so I can destabilize walls of bullets from the side (it was supposed to be the second to last pattern) but utilizing two buttons at once was too painful to me

And it's still there confusing players because it's the default option.. Maybe I should make it always focused and assign different attack types to different keys so that players only consider what attacks to use