Thank you for playing! Glad you enjoyed my game!!
And I totally agree - non-focus mode is confusing and useless. I initially thought it would be cool if I sometimes switch to non-focus to wide shot so I can destabilize walls of bullets from the side (it was supposed to be the second to last pattern) but utilizing two buttons at once was too painful to me
And it's still there confusing players because it's the default option.. Maybe I should make it always focused and assign different attack types to different keys so that players only consider what attacks to use