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(+1)

Yeah, one thing that doesn't help the difficulty is theres a bug in the code for the intensity of the overlays where the overlay timer doesn't get reset when the stage is restarted. Something I didn't notice while playtesting since I was already prepared on the bullet patterns and didn't do much stage restarting. Thank you for the feedback and playing!

(+1)

No problem, you can’t anticipate everything especially with the short time frame of a jam, but this could explain why the 2nd stage seemed to have such intense effects compared to the first.