TwistedSquiddy
Creator of
Recent community posts
You're completely right. I had made the choice to increase hitbox size slightly as the bullets travelled further to punish those that stay near the edge of the screen to gain an advantage, but forgot about that change when I started polishing the game up with sprites and covering the hitboxes. So by slowing down the projectile speeds while cleaning up the bullet patterns I had inadvertently made the hitboxes much larger by the time they reach the bottom of the stage (almost making it impossible to dodge through them). Sorry about that, that was removed. Thank you for the feedback!
Yeah, one thing that doesn't help the difficulty is theres a bug in the code for the intensity of the overlays where the overlay timer doesn't get reset when the stage is restarted. Something I didn't notice while playtesting since I was already prepared on the bullet patterns and didn't do much stage restarting. Thank you for the feedback and playing!
Such an addicting game! The pixel art and animations are so well done, especially the little games of life-esque viruses. I loved playing it and i developed a bit of my own strategy like body slamming the viruses to clear them. Wish the gun powerups were more common as it seemed I went through very large portions of the game with the same gun type and even after many attempts it felt like i got the same ones. Great game!



