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(+2)

Pretty cool experience.

I like the visuals and the trippy effects when you take damage. The health regen is also a nice mechanic to help better learn patterns as long as you don’t chain too much damage.

The difficulty is quite high though, i couldn’t get passed the cat. and the effect was so intense that if i took too much damage i couldn’t even see the patterns all that well to try and get back on track.

Other than that its a nice concept overall :)

(+1)

Yeah, one thing that doesn't help the difficulty is theres a bug in the code for the intensity of the overlays where the overlay timer doesn't get reset when the stage is restarted. Something I didn't notice while playtesting since I was already prepared on the bullet patterns and didn't do much stage restarting. Thank you for the feedback and playing!

(+1)

No problem, you can’t anticipate everything especially with the short time frame of a jam, but this could explain why the 2nd stage seemed to have such intense effects compared to the first.