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(1 edit) (+2)

1. Really good game. I suck at it.

2. Do you have a list of all perks so I could make a physical version?

Woah that's a cool idea! Let me see what I can do...

(2 edits)

well thank you

For the physical version, I was thinking the singleplayer, and using poker chips for money like in the actual version

Also, what are the chances for common/uncommon/rare perks, and what are the chances for perks to be attached to eachother?

After I make it, I probably will send a photo of it set up.

And thank you for doing this

Also, as asformentioned, I suck at this game, so how much time does the more time button give you?

(+2)

The time button gives you an extra hour, heals you for 1, and then multiplies the cost of the exit door and itself by 10. 

The creation of perks in the shop works like so:

  1. A pool of perks is created to draw from. Every rare goes into the pool once, every uncommon goes in 3 times, every common goes in 7 times. 
  2. The game then picks three from this list (they are not allowed to be the same, and they are not allowed to be the same as whatever last showed up in the shop if you're rerolling). 
  3. There is a 1% chance for a perk to be attached. The attached perk is selected the same way as the initial cards are.
  4. There is a 2% chance that one of the perks will be on sale, which halves its cost in the shop.

I will get back to you soon with the list of perks.

(+1)

OK here you go - all the perks currently in the game! 

* Basement Money - Common Perk - $5:

When a round begins, Flip bottom-most $ card

* Hint Master - Common Perk - $5:

When a round begins, flip all hints

* Blink - Common Perk - $5:

When you flip an eye, reactivate it

* Completionist - Common Perk - $5:

When you flip up all non-enemies, gain $$$$$$$$$$

* Darts - Common Perk - $5:

When an eye opens, reactivate a random non-eye card

* Forgotten Coins - Common Perk - $5:

When you flip a $ in a corner, upgrade it

* Hatching Egg - Common Perk - $5:

After an hour passes, transform into a random uncommon perk

* Jealous Perks - Common Perk - $5:

When you flip a multiplier, all perks gain 1 value

* Lonely Money - Common Perk - $5:

When you flip a lonely $, reactivate it.

* Looking For Hints - Common Perk - $5:

When an eye opens, flip adjacent hints

* Looking For Money - Common Perk - $5:

When an eye opens, flip adjacent $ cards

* Looking For Mult - Common Perk - $5:

When an eye opens, flip adjacent multiplier cards

* Magnetic Mult - Common Perk - $5:

When you flip a multiplier card, flip adjacent face-down multiplier cards.

* Money Collector - Common Perk - $5:

After flipping all dealt $ cards, gain $$$$

* Mult Collector - Common Perk - $5:

After flipping all dealt multlpier cards, gain +2 multiplier

* Nest Egg - Common Perk - $5:

When you flip a $  card, this perk gains 1 value

* Pocket Change - Common Perk - $5:

When an eye opens, gain $

* Silver Tongue - Common Perk - $5:

When you flip an enemy, flip a random $ card

* Archeology - Common Perk - $5:

When you flip up the last card in a group of 3+, upgrade the whole group

* Great Blazer - Common Perk - $5:

If you pass $10 with 2 shield, upgrade all face up $

* Close Call - Common Perk - $5:

When a round begins, flip a card that is adjacent to exactly 1 enemy

* Trapdoor - Common Perk - $5:

When you flip an enemy, flip the (non-enemy) card below it

* Vending Machine - Common Perk - $5:

When you sell this perk, flip one mult, one $ and one hint

* Corner Office - Uncommon Perk - $50:

When an eye opens, reactivate (non-eye) cards in corners

* Shy Perks - Uncommon Perk - $50:

When an eye opens, all perks gain 1 value if the eye is adjacent to NO face down enemies

* Basement Intel - Uncommon Perk - $50:

When a round begins, Flip bottom-most multiplier card

* Broker - Uncommon Perk - $50:

When you pass $5, gain +2 multiplier

* Daredevil - Uncommon Perk - $50:

When you flip an enemy, gain +1 multiplier

* Floor - Uncommon Perk - $50:

When you complete a row, reactivate that row

* Forgotten Rainbows - Uncommon Perk - $50:

When you flip a multiplier in a corner, upgrade it

* Group Think - Uncommon Perk - $50:

When an eye opens, reactivate the largest group

* Happy Hour - Uncommon Perk - $50:

After an hour passes, gain +10 multiplier

* Holy Floor - Uncommon Perk - $50:

When you complete a row, your perks gain 10 value

* Holy Pillar - Uncommon Perk - $50:

When you complete a column, your perks gain 3 value

* Jealousy - Uncommon Perk - $50:

When you flip a hint, activate adjacent $ cards

* Loan - Uncommon Perk - $-50:

When a round begins, this loses 5 value

* Lonely Mult - Uncommon Perk - $50:

When you flip a lonely multiplier, reactivate it.

* Magnetic Money - Uncommon Perk - $50:

When you flip a $ card, flip adjacent face-down $ cards.

* Make Them Sweat - Uncommon Perk - $50:

When you flip an enemy, reactivate adjacent cards

* Melon Party - Uncommon Perk - $50:

After flipping up all non-enemies, heal 1

* $ Sweep - Uncommon Perk - $50:

After flipping all $ cards, reactivate them

* Money Tree - Uncommon Perk - $50:

When you complete a column, flip a random $ card

* Mult Clearance - Uncommon Perk - $50:

When you complete a row, flip a random multiplier card

* Mult Sweep - Uncommon Perk - $50:

After flipping all multiplier cards, reactivate them

*  - Uncommon Perk - $0:

* Pillar - Uncommon Perk - $50:

When you complete a column, gain $

* Printing Money - Uncommon Perk - $50:

When an eye opens, gain $$ for each hint

* Clearance - Uncommon Perk - $50:

When you purchase this, other perks in the shop go on sale

* Always Be Closing - Uncommon Perk - $50:

When you purchase a perk, this gains 10 value.

* Early Bird - Uncommon Perk - $50:

When a round begins, gain +1 multiplier for each face up card

* Lazy Eye - Uncommon Perk - $50:

When an eye opens, reactivate cards to its right

* Metal Detector - Uncommon Perk - $50:

When you flip a card and it's adjacent to 2+ face down money, gain $

* Sales Pitch - Uncommon Perk - $50:

When you purchase this, your perks gain 15 value

* Inspirational Speach - Uncommon Perk - $50:

When you purchase this, perks in the shop upgrade to next rarity

* Silver Hatching Egg - Uncommon Perk - $50:

After an hour passes, transform into a random rare perk

* Fax Machine - Uncommon Perk - $50:

When you purchase this, duplicate a random perk

* Workaholic - Uncommon Perk - $50:

When you sell this perk, flip all multiplier cards

* The letter  - Uncommon Perk - $50:

At the beginning of the round, gain multiplier for each perk that starts with the letter 

* Brevity - Uncommon Perk - $50:

At the start of a round, gain +1 mult for each perk with 5 or less letters in its name

* 360 Feedback - Rare Perk - $99:

When an eye opens, upgrade adjacent cards

* Mega Loan - Rare Perk - $-99:

When a round begins, this loses 10 value

* Money Baron - Rare Perk - $99:

When you flip any card, gain $

* Prismatic Pillar - Rare Perk - $99:

When you complete a column, reactivate It

* Recon - Rare Perk - $99:

After every $20, flip a random non-enemy, non-$ card

* Super Broker - Rare Perk - $99:

When you pass 20$, gain +5 multiplier

* Top - Rare Perk - $99:

When an eye opens reactivate (non-eye) cards in the top row

* Money Into Multiplier - Rare Perk - $99:

When an eye opens, gain +1 multiplier for every $50 you have

* Excavation - Rare Perk - $99:

When you flip up the last card in a group of 2+, reactivate them

* Golden Turd - Rare Perk - $500:

You earned it

Thank you!

here is the document for the rules and such for he physical version (still working on it)

https://docs.google.com/document/d/1ie7CFOgBnHONJo7TXJqadfNLi8Gy6YYPsZl7EJ40u98/...