OK here you go - all the perks currently in the game!
* Basement Money - Common Perk - $5:
When a round begins, Flip bottom-most $ card
* Hint Master - Common Perk - $5:
When a round begins, flip all hints
* Blink - Common Perk - $5:
When you flip an eye, reactivate it
* Completionist - Common Perk - $5:
When you flip up all non-enemies, gain $$$$$$$$$$
* Darts - Common Perk - $5:
When an eye opens, reactivate a random non-eye card
* Forgotten Coins - Common Perk - $5:
When you flip a $ in a corner, upgrade it
* Hatching Egg - Common Perk - $5:
After an hour passes, transform into a random uncommon perk
* Jealous Perks - Common Perk - $5:
When you flip a multiplier, all perks gain 1 value
* Lonely Money - Common Perk - $5:
When you flip a lonely $, reactivate it.
* Looking For Hints - Common Perk - $5:
When an eye opens, flip adjacent hints
* Looking For Money - Common Perk - $5:
When an eye opens, flip adjacent $ cards
* Looking For Mult - Common Perk - $5:
When an eye opens, flip adjacent multiplier cards
* Magnetic Mult - Common Perk - $5:
When you flip a multiplier card, flip adjacent face-down multiplier cards.
* Money Collector - Common Perk - $5:
After flipping all dealt $ cards, gain $$$$
* Mult Collector - Common Perk - $5:
After flipping all dealt multlpier cards, gain +2 multiplier
* Nest Egg - Common Perk - $5:
When you flip a $ card, this perk gains 1 value
* Pocket Change - Common Perk - $5:
When an eye opens, gain $
* Silver Tongue - Common Perk - $5:
When you flip an enemy, flip a random $ card
* Archeology - Common Perk - $5:
When you flip up the last card in a group of 3+, upgrade the whole group
* Great Blazer - Common Perk - $5:
If you pass $10 with 2 shield, upgrade all face up $
* Close Call - Common Perk - $5:
When a round begins, flip a card that is adjacent to exactly 1 enemy
* Trapdoor - Common Perk - $5:
When you flip an enemy, flip the (non-enemy) card below it
* Vending Machine - Common Perk - $5:
When you sell this perk, flip one mult, one $ and one hint
* Corner Office - Uncommon Perk - $50:
When an eye opens, reactivate (non-eye) cards in corners
* Shy Perks - Uncommon Perk - $50:
When an eye opens, all perks gain 1 value if the eye is adjacent to NO face down enemies
* Basement Intel - Uncommon Perk - $50:
When a round begins, Flip bottom-most multiplier card
* Broker - Uncommon Perk - $50:
When you pass $5, gain +2 multiplier
* Daredevil - Uncommon Perk - $50:
When you flip an enemy, gain +1 multiplier
* Floor - Uncommon Perk - $50:
When you complete a row, reactivate that row
* Forgotten Rainbows - Uncommon Perk - $50:
When you flip a multiplier in a corner, upgrade it
* Group Think - Uncommon Perk - $50:
When an eye opens, reactivate the largest group
* Happy Hour - Uncommon Perk - $50:
After an hour passes, gain +10 multiplier
* Holy Floor - Uncommon Perk - $50:
When you complete a row, your perks gain 10 value
* Holy Pillar - Uncommon Perk - $50:
When you complete a column, your perks gain 3 value
* Jealousy - Uncommon Perk - $50:
When you flip a hint, activate adjacent $ cards
* Loan - Uncommon Perk - $-50:
When a round begins, this loses 5 value
* Lonely Mult - Uncommon Perk - $50:
When you flip a lonely multiplier, reactivate it.
* Magnetic Money - Uncommon Perk - $50:
When you flip a $ card, flip adjacent face-down $ cards.
* Make Them Sweat - Uncommon Perk - $50:
When you flip an enemy, reactivate adjacent cards
* Melon Party - Uncommon Perk - $50:
After flipping up all non-enemies, heal 1
* $ Sweep - Uncommon Perk - $50:
After flipping all $ cards, reactivate them
* Money Tree - Uncommon Perk - $50:
When you complete a column, flip a random $ card
* Mult Clearance - Uncommon Perk - $50:
When you complete a row, flip a random multiplier card
* Mult Sweep - Uncommon Perk - $50:
After flipping all multiplier cards, reactivate them
* - Uncommon Perk - $0:
* Pillar - Uncommon Perk - $50:
When you complete a column, gain $
* Printing Money - Uncommon Perk - $50:
When an eye opens, gain $$ for each hint
* Clearance - Uncommon Perk - $50:
When you purchase this, other perks in the shop go on sale
* Always Be Closing - Uncommon Perk - $50:
When you purchase a perk, this gains 10 value.
* Early Bird - Uncommon Perk - $50:
When a round begins, gain +1 multiplier for each face up card
* Lazy Eye - Uncommon Perk - $50:
When an eye opens, reactivate cards to its right
* Metal Detector - Uncommon Perk - $50:
When you flip a card and it's adjacent to 2+ face down money, gain $
* Sales Pitch - Uncommon Perk - $50:
When you purchase this, your perks gain 15 value
* Inspirational Speach - Uncommon Perk - $50:
When you purchase this, perks in the shop upgrade to next rarity
* Silver Hatching Egg - Uncommon Perk - $50:
After an hour passes, transform into a random rare perk
* Fax Machine - Uncommon Perk - $50:
When you purchase this, duplicate a random perk
* Workaholic - Uncommon Perk - $50:
When you sell this perk, flip all multiplier cards
* The letter - Uncommon Perk - $50:
At the beginning of the round, gain multiplier for each perk that starts with the letter
* Brevity - Uncommon Perk - $50:
At the start of a round, gain +1 mult for each perk with 5 or less letters in its name
* 360 Feedback - Rare Perk - $99:
When an eye opens, upgrade adjacent cards
* Mega Loan - Rare Perk - $-99:
When a round begins, this loses 10 value
* Money Baron - Rare Perk - $99:
When you flip any card, gain $
* Prismatic Pillar - Rare Perk - $99:
When you complete a column, reactivate It
* Recon - Rare Perk - $99:
After every $20, flip a random non-enemy, non-$ card
* Super Broker - Rare Perk - $99:
When you pass 20$, gain +5 multiplier
* Top - Rare Perk - $99:
When an eye opens reactivate (non-eye) cards in the top row
* Money Into Multiplier - Rare Perk - $99:
When an eye opens, gain +1 multiplier for every $50 you have
* Excavation - Rare Perk - $99:
When you flip up the last card in a group of 2+, reactivate them
* Golden Turd - Rare Perk - $500:
You earned it