Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

OK here you go - all the perks currently in the game! 

* Basement Money - Common Perk - $5:

When a round begins, Flip bottom-most $ card

* Hint Master - Common Perk - $5:

When a round begins, flip all hints

* Blink - Common Perk - $5:

When you flip an eye, reactivate it

* Completionist - Common Perk - $5:

When you flip up all non-enemies, gain $$$$$$$$$$

* Darts - Common Perk - $5:

When an eye opens, reactivate a random non-eye card

* Forgotten Coins - Common Perk - $5:

When you flip a $ in a corner, upgrade it

* Hatching Egg - Common Perk - $5:

After an hour passes, transform into a random uncommon perk

* Jealous Perks - Common Perk - $5:

When you flip a multiplier, all perks gain 1 value

* Lonely Money - Common Perk - $5:

When you flip a lonely $, reactivate it.

* Looking For Hints - Common Perk - $5:

When an eye opens, flip adjacent hints

* Looking For Money - Common Perk - $5:

When an eye opens, flip adjacent $ cards

* Looking For Mult - Common Perk - $5:

When an eye opens, flip adjacent multiplier cards

* Magnetic Mult - Common Perk - $5:

When you flip a multiplier card, flip adjacent face-down multiplier cards.

* Money Collector - Common Perk - $5:

After flipping all dealt $ cards, gain $$$$

* Mult Collector - Common Perk - $5:

After flipping all dealt multlpier cards, gain +2 multiplier

* Nest Egg - Common Perk - $5:

When you flip a $  card, this perk gains 1 value

* Pocket Change - Common Perk - $5:

When an eye opens, gain $

* Silver Tongue - Common Perk - $5:

When you flip an enemy, flip a random $ card

* Archeology - Common Perk - $5:

When you flip up the last card in a group of 3+, upgrade the whole group

* Great Blazer - Common Perk - $5:

If you pass $10 with 2 shield, upgrade all face up $

* Close Call - Common Perk - $5:

When a round begins, flip a card that is adjacent to exactly 1 enemy

* Trapdoor - Common Perk - $5:

When you flip an enemy, flip the (non-enemy) card below it

* Vending Machine - Common Perk - $5:

When you sell this perk, flip one mult, one $ and one hint

* Corner Office - Uncommon Perk - $50:

When an eye opens, reactivate (non-eye) cards in corners

* Shy Perks - Uncommon Perk - $50:

When an eye opens, all perks gain 1 value if the eye is adjacent to NO face down enemies

* Basement Intel - Uncommon Perk - $50:

When a round begins, Flip bottom-most multiplier card

* Broker - Uncommon Perk - $50:

When you pass $5, gain +2 multiplier

* Daredevil - Uncommon Perk - $50:

When you flip an enemy, gain +1 multiplier

* Floor - Uncommon Perk - $50:

When you complete a row, reactivate that row

* Forgotten Rainbows - Uncommon Perk - $50:

When you flip a multiplier in a corner, upgrade it

* Group Think - Uncommon Perk - $50:

When an eye opens, reactivate the largest group

* Happy Hour - Uncommon Perk - $50:

After an hour passes, gain +10 multiplier

* Holy Floor - Uncommon Perk - $50:

When you complete a row, your perks gain 10 value

* Holy Pillar - Uncommon Perk - $50:

When you complete a column, your perks gain 3 value

* Jealousy - Uncommon Perk - $50:

When you flip a hint, activate adjacent $ cards

* Loan - Uncommon Perk - $-50:

When a round begins, this loses 5 value

* Lonely Mult - Uncommon Perk - $50:

When you flip a lonely multiplier, reactivate it.

* Magnetic Money - Uncommon Perk - $50:

When you flip a $ card, flip adjacent face-down $ cards.

* Make Them Sweat - Uncommon Perk - $50:

When you flip an enemy, reactivate adjacent cards

* Melon Party - Uncommon Perk - $50:

After flipping up all non-enemies, heal 1

* $ Sweep - Uncommon Perk - $50:

After flipping all $ cards, reactivate them

* Money Tree - Uncommon Perk - $50:

When you complete a column, flip a random $ card

* Mult Clearance - Uncommon Perk - $50:

When you complete a row, flip a random multiplier card

* Mult Sweep - Uncommon Perk - $50:

After flipping all multiplier cards, reactivate them

*  - Uncommon Perk - $0:

* Pillar - Uncommon Perk - $50:

When you complete a column, gain $

* Printing Money - Uncommon Perk - $50:

When an eye opens, gain $$ for each hint

* Clearance - Uncommon Perk - $50:

When you purchase this, other perks in the shop go on sale

* Always Be Closing - Uncommon Perk - $50:

When you purchase a perk, this gains 10 value.

* Early Bird - Uncommon Perk - $50:

When a round begins, gain +1 multiplier for each face up card

* Lazy Eye - Uncommon Perk - $50:

When an eye opens, reactivate cards to its right

* Metal Detector - Uncommon Perk - $50:

When you flip a card and it's adjacent to 2+ face down money, gain $

* Sales Pitch - Uncommon Perk - $50:

When you purchase this, your perks gain 15 value

* Inspirational Speach - Uncommon Perk - $50:

When you purchase this, perks in the shop upgrade to next rarity

* Silver Hatching Egg - Uncommon Perk - $50:

After an hour passes, transform into a random rare perk

* Fax Machine - Uncommon Perk - $50:

When you purchase this, duplicate a random perk

* Workaholic - Uncommon Perk - $50:

When you sell this perk, flip all multiplier cards

* The letter  - Uncommon Perk - $50:

At the beginning of the round, gain multiplier for each perk that starts with the letter 

* Brevity - Uncommon Perk - $50:

At the start of a round, gain +1 mult for each perk with 5 or less letters in its name

* 360 Feedback - Rare Perk - $99:

When an eye opens, upgrade adjacent cards

* Mega Loan - Rare Perk - $-99:

When a round begins, this loses 10 value

* Money Baron - Rare Perk - $99:

When you flip any card, gain $

* Prismatic Pillar - Rare Perk - $99:

When you complete a column, reactivate It

* Recon - Rare Perk - $99:

After every $20, flip a random non-enemy, non-$ card

* Super Broker - Rare Perk - $99:

When you pass 20$, gain +5 multiplier

* Top - Rare Perk - $99:

When an eye opens reactivate (non-eye) cards in the top row

* Money Into Multiplier - Rare Perk - $99:

When an eye opens, gain +1 multiplier for every $50 you have

* Excavation - Rare Perk - $99:

When you flip up the last card in a group of 2+, reactivate them

* Golden Turd - Rare Perk - $500:

You earned it

Thank you!

here is the document for the rules and such for he physical version (still working on it)

https://docs.google.com/document/d/1ie7CFOgBnHONJo7TXJqadfNLi8Gy6YYPsZl7EJ40u98/...