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(+1)

I got the secret ending, nice 😎

(+1)

Same.

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:

abort("OOM") at jsStackTrace@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.framework...

stackTrace@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.framework...

abort@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.framework...

abortOnCannotGrowMemory@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.framework...

_emscripten_resize_heap@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.framework...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

_glMapBufferRange@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.framework...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

invoke_vii@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.framework...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

invoke_viii@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.framework...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

invoke_viii@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.framework...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

invoke_viiii@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.framework...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

invoke_iiii@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.framework...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

unityFramework/_JS_CallAsLongAsNoExceptionsSeen/<@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.framework...

_JS_CallAsLongAsNoExceptionsSeen@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.framework...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.wasm.br:w...

browserIterationFunc@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.framework...

callUserCallback@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.framework...

runIter@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.framework...

Browser_mainLoop_runner@https://html-classic.itch.zone/html/13647188/PlinkIdle/Build/PlinkIdle.framework...

(+1)

Same here.


PlinkIdle.framework.js.br:9 Uncaught RuntimeError: memory access out of bounds

    at PlinkIdle.wasm.br:0xf50d3

    at _glMapBufferRange (PlinkIdle.framework.js.br:9:264726)

    at PlinkIdle.wasm.br:0x250d6ef

    at PlinkIdle.wasm.br:0x2504241

    at PlinkIdle.wasm.br:0x2565c44

    at PlinkIdle.wasm.br:0x25701e0

    at PlinkIdle.wasm.br:0x263dea0

    at PlinkIdle.wasm.br:0x256f76b

    at PlinkIdle.wasm.br:0x244cef6

    at PlinkIdle.wasm.br:0x244bd51

    at PlinkIdle.wasm.br:0x277eb1f

    at PlinkIdle.wasm.br:0x1097d6b

    at PlinkIdle.wasm.br:0x280b1f7

    at invoke_vii (PlinkIdle.framework.js.br:9:440212)

    at PlinkIdle.wasm.br:0x969285

    at PlinkIdle.wasm.br:0x280b211

    at invoke_viii (PlinkIdle.framework.js.br:9:440837)

    at PlinkIdle.wasm.br:0x961c0b

    at PlinkIdle.wasm.br:0x280b211

    at invoke_viii (PlinkIdle.framework.js.br:9:440837)

    at PlinkIdle.wasm.br:0x95f0bc

    at PlinkIdle.wasm.br:0x10926bc

    at PlinkIdle.wasm.br:0x280b287

    at invoke_viiii (PlinkIdle.framework.js.br:9:441470)

    at PlinkIdle.wasm.br:0x1093f68

    at PlinkIdle.wasm.br:0x1a6efd1

    at PlinkIdle.wasm.br:0x1a9d87a

    at PlinkIdle.wasm.br:0x280b1d6

    at invoke_iiii (PlinkIdle.framework.js.br:9:440687)

    at PlinkIdle.wasm.br:0x1a9c855

    at PlinkIdle.wasm.br:0x14da6e

    at PlinkIdle.wasm.br:0x27357fc

    at PlinkIdle.wasm.br:0x27358c1

    at PlinkIdle.wasm.br:0x24895db

    at PlinkIdle.wasm.br:0x25d196a

    at PlinkIdle.wasm.br:0x2548148

    at PlinkIdle.wasm.br:0x25481bd

    at PlinkIdle.wasm.br:0x27dba8f

    at PlinkIdle.wasm.br:0x280b233

    at PlinkIdle.framework.js.br:9:22927

    at _JS_CallAsLongAsNoExceptionsSeen (PlinkIdle.framework.js.br:9:22941)

    at PlinkIdle.wasm.br:0x27d7408

    at PlinkIdle.wasm.br:0x280b233

    at browserIterationFunc (PlinkIdle.framework.js.br:9:115052)

    at callUserCallback (PlinkIdle.framework.js.br:9:97414)

    at Object.runIter (PlinkIdle.framework.js.br:9:98781)

    at Browser_mainLoop_runner (PlinkIdle.framework.js.br:9:114578)


lol oh no! Sorry about that. We're looking into it. Hopefully the next build will be kinder!