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Wow this is one of the deepest games I’ve played for a Jam of this length. Obviously a tonne of effort went into this one - fantastic work!

The upgrade/mutations system took a while to figure out but it opens up a very cool kinda roguelikey sort of play.

I might not have been engaging with the systems well enough but from a design perspective the game does lean away from skill with the tougher stages/bosses and more onto having the right upgrades.

Thanks! That's a good point on the design that I hadn't really thought of before, but I can it more now that you mention it. I wanted the levels to get harder as you went through to really emphasize the upgrades, but I ended up just turning towards more/faster bullets and that make being able to dodge just impossible. There's a sweet spot in the middle there that I need to think about more and experiment with to find.