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Sorry for bad performance, I didn't have time address this ussue, plus my machine seemed to run if ok. I do have an old laptop myself so I should be able to test on that when I'll work on performance.

I should've also built downloadable version. Those usually perform better.

Thanks for replying to my previous comment, it's all good.  It might be a Unity engine issue, especially if the isometric blocks are all rendered as individual 3D objects.  I also experienced this same problem with several other submissions in this gamejam being very laggy and unplayable, including both Unity engine games and also Godot engine games, so it's not only your game that is having these issues.  Even so, a few other games I tried, including Unity engine games, had no lag/framerate problems at all with this same older hardware.  So maybe it has something to do with a 2D versus 3D project, or 3D rendering or WebGL or numerous 3D objects in the render pipeline, not sure.  Anyway, I just wanted to provide some user feedback for you as the developer, thanks!  Hardware details: 1600 x 900 at 60 Hz, ATI Mobility Radeon HD 4500 Series, Windows 10 game mode is on/active.  Hope that info is helpful for you, thanks again.

It is definetly too many objects. And I am aware how to fix at least some of them in theory but didn't have time to spend on optimization.

Thanks for the details!