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Out Of Air's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #24 | 3.308 | 3.308 |
| Theme | #30 | 3.385 | 3.385 |
| Art | #32 | 3.308 | 3.308 |
| Overall | #34 | 3.200 | 3.200 |
| Gameplay | #35 | 2.923 | 2.923 |
| Originality | #45 | 3.077 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game remind me a game I was playing when younger (but can't remember the name)
How did you get this idead? it there an exit? the map feel so gigantic!
Really cool wall art and the music really added to the tension. If I would improve one thing, I think turning could be made to feel more responsive by increasing its speed. I know that the movement is obviously built to add to the feeling of being a little out of control but I think you could still achieve that feeling with faster rotation. Maybe not though, that's what testing is for. I had a fun time playing and I think you should be very happy with this game :)
Nice floaty control and time pressure! Wish there are more oxygen bubbles :P
I liked the music a lot and the art too! The game is fun and when you get the movement right it becomes pretty fun to control! Good job!
I really like the graphics on the walls of the game, and the music and sound effects were very nice. The gameplay could be improved in my opinion tho. I fell like the player turns way too slowly, and that made it kind of annoying to explore, especially since a lot of paths lead to dead ends with no way of knowing. I like the concept tho, and outside of the turning speed, the controls felt good, and it was satisfying to build up speed.
Really fun interpretation of the theme. The added tension from the music really helped withe ambience. I will only say that an indicator for the portal would be nice but I do lik the idea of frantically spelunking through the caves.