Sometimes the game freezes on the enemy's turn (mostly desert stage). Returning to menu resets the run.
Vision only works once, then it becomes useless. The enemy probably doesn't need it but I can't be sure.
In my experience, Dentro and Hydro were very easy, Cryo and Psammo were easy, Erebo was fair and Pyro was hard as 4/5 cards are rendered useless most of the time.
Overall, it's a solid game with good potential. It boasts traditional mechanics and decent replayability. A bug or two and some slightly ambiguous descriptions detract a little bit from the fun but it's still quite enjoyable. I look forward to future updates.
Tips:
- Hover over HP to view its max value.
- Tide's +Same HP means gain HP equal to damage dealt.
- Nothing stacks but +/- Atk and +/- Shield.
- HP swap swaps current HP, not max.
- Desert stage "miss" turns are random, each players' turns are independent from each other.
The opponent's chosen card just stays there. Reloading actually sends me to the previous level as if I'd lost the round (which is why I found it strange that returning to menu didn't do the same).