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- The freezing happened at round 50 (I had several turns of being unable to attack :P). Happened again during the ice stage:The opponent's chosen card just stays there. Reloading actually sends me to the previous level as if I'd lost the round (which is why I found it strange that returning to menu didn't do the same).

- Nice, I found the boss stage's variations the most fun, I had to try them all.

- It might be difficult to strike a good balance. I like no hand-holding in games but I also enjoy planning ahead. I played one two more runs for good measure. Having gotten a grasp on card effects, I didn't mind the lack of descriptions that much (but please take this with a grain of salt). Maybe stage effects are a little bit easy to miss (wind, flood).

I'm glad it helped, thank you!

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Ohhh so it's indeed a bug that's introduced recently! It's much easier to find it with the context you just provided.

So the game will end in a draw after 50 turns has elapsed, there's a bulletpoint in the help page and I figured player will discover it the first time anyways. The purpose is to prevent overly defensive playing and the endless loop of "damage - heal - damage - heal" which is NOT FUN.

I fixed it and also added a confirmation dialog whenever user clicks Exit to Title or Reset Entire Run. 

(+1)

Nice! That'll definitely help. I'd seen turn 50 once before but I wasn't too sure it wasn't coincidence until I noticed it again :P

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Good point on stage effect, it needs to stand out more visually. It's just me being lazy, if you play the game muted and don't pay attention to the red turn number, you wouldn't realize your attack just missed / effects are gone xD