Hi, thanks for playing and really appreciate the detailed feedback!
For Balance:
- I agree that losing progress is frustrating if you just get an unlucky hand. You can go to Settings - toggle AI Difficulty - set it to Easy. I will add the tips at the defeat screen. Meanwhile I like your workaround, I'll try to add it as well in some time.
- There is a bulletpoint in Instuctions (or the help icon on the top right) that says the tie rule. I will rephrase it a bit and display it when player enters the first level, just to avoid any surprise.
For UI:
- I like your suggestion to hover on card/buff/debuff and show detailed hints. Plus, I think having an interactive tutorial before level 1 to explain the UI and game rules will help.
- For showing damage points, I acutally thought about this before, but I didn't find a good place to put it on the screen (avatar? card preview section in the middle?). But showing it in battle log should be doable.
- For showing level name on the screen, those are actually names I made up based on some place in the real world (e.g. Kilaura -> Kilauea in Hawaii). Similarly I didn't find a good place to fit it into current UI. However I was working on a new rogue mode of this game a few months ago, which features a new UI that has the level titles.

