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ruichenz

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A member registered Dec 01, 2024 · View creator page →

Creator of

Recent community posts

Hi, thanks for playing and really appreciate the detailed feedback!

For Balance:

  • I agree that losing progress is frustrating if you just get an unlucky hand. You can go to Settings - toggle AI Difficulty - set it to Easy. I will add the tips at the defeat screen. Meanwhile I like your workaround,  I'll try to add it as well in some time.
  • There is a bulletpoint in Instuctions (or the help icon on the top right) that says the tie rule. I will rephrase it a bit and display it when player enters the first level,  just to avoid any surprise.

For UI:

  • I like your suggestion to hover on card/buff/debuff and show detailed hints. Plus, I think having an interactive tutorial before level 1 to explain the UI and game rules will help. 
  • For showing damage points, I acutally thought about this before, but I didn't find a good place to put it on the screen (avatar? card preview section in the middle?). But showing it in battle log should be doable.
  • For showing level name on the screen, those are actually names I made up based on some place in the real world (e.g. Kilaura -> Kilauea in Hawaii). Similarly I didn't find a good place to fit it into current UI. However I was working on a new rogue mode of this game a few months ago, which features a new UI that has the level titles.
(3 edits)

Good point on stage effect, it needs to stand out more visually. It's just me being lazy, if you play the game muted and don't pay attention to the red turn number, you wouldn't realize your attack just missed / effects are gone xD

Ohhh so it's indeed a bug that's introduced recently! It's much easier to find it with the context you just provided.

So the game will end in a draw after 50 turns has elapsed, there's a bulletpoint in the help page and I figured player will discover it the first time anyways. The purpose is to prevent overly defensive playing and the endless loop of "damage - heal - damage - heal" which is NOT FUN.

I fixed it and also added a confirmation dialog whenever user clicks Exit to Title or Reset Entire Run. 

Wow thanks for the feedback and tips!!

- I'm working on reducing asset size which should hopefully speed up loading. Will see if I can add a Resume button on main page.

- AI algorithm normally skips Vision. I have some idea to fully remake the card.

- This is very valuable feedback actually, I'll definitely make boss level more challenging. 

- I intentionally keep card description brief so that all instructions can fit in the card, and players can discover the nitty gritty themselves. If it still feels vague, I'll see where I can clarify e.g. hover on a card to see the effect in detail.

Again thanks for playing!

I used this effect for fireball in my web-based card game Wizard Duel and credit attribution goes here. Thank you for making this!