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Hi, thanks for playing and really appreciate the detailed feedback!

For Balance:

  • I agree that losing progress is frustrating if you just get an unlucky hand. You can go to Settings - toggle AI Difficulty - set it to Easy. I will add the tips at the defeat screen. Meanwhile I like your workaround,  I'll try to add it as well in some time.
  • There is a bulletpoint in Instuctions (or the help icon on the top right) that says the tie rule. I will rephrase it a bit and display it when player enters the first level,  just to avoid any surprise.

For UI:

  • I like your suggestion to hover on card/buff/debuff and show detailed hints. Plus, I think having an interactive tutorial before level 1 to explain the UI and game rules will help. 
  • For showing damage points, I acutally thought about this before, but I didn't find a good place to put it on the screen (avatar? card preview section in the middle?). But showing it in battle log should be doable.
  • For showing level name on the screen, those are actually names I made up based on some place in the real world (e.g. Kilaura -> Kilauea in Hawaii). Similarly I didn't find a good place to fit it into current UI. However I was working on a new rogue mode of this game a few months ago, which features a new UI that has the level titles.