Overall, I felt a very chill vibe when playing Susurrae. I really liked the oxygen mechanic idea which at first added some light tension, but once I realized there was no consequences for dying, I felt like I did not need to come back in time. A suggestion would be to maybe have the player lose some resources when they die. I thought the greenhouse -style snowglobe drone was neat and added a lot of charm to this game. Some sound cues or general feedback when oxygen is low would help, since I found myself running out without realizing. The evolving hub area as I planted compost was a great touch, and I very much appreciate the varied level design between the vertical right side and horizontal left side level layout. Also, your cover is very on point and catchy for this jam. Great job overall!
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Thanks so much!! It's reassuring that your suggestions are already in line with our own, some of which just didn't make into the game in time. We will definitely take note for the future updated build which we've begun working on. Again thanks so much for playing and so glad you enjoyed! It means a lot especially to hear those specific design details came through!