Hello,
I am currently developing a browser-based dungeon-crawler RPG inspired by classic titles such as Dungeon Master, Eye of the Beholder 2, Ishar... The game is designed in HTML/JS/CSS with a top-down oblique view, operating on a grid-based system, in real-time movement from tile to tile.
I’m looking for a pixel artist to create visual assets for the game. This is a paid opportunity.
Here are the current asset needs:
Dungeon Tileset (64x64px tiles)
Stone walls (no overlap with other tiles). Very important point, no tile should visually overflow its 64x64px cell as it's a tile to tile game.
Floor tiles, spikes, pressure plates (with animation), pits, wall alcoves
Doors and gates (with open/close animations)
Decorative elements: torches, levers, staircases (up/down)
Player Characters
Animations for movement in 4 directions
Melee, ranged, and thrown attack animations
Variants for classes (fighter, mage, rogue, etc.) and fantasy races
Enemies & Creatures
Examples: dungeon guards, wild beasts, giant spiders, dragons...
Idle, attack and movement animations
Objects & Items
Swords, potions, chests, bows, coins, magical artifacts...
UI Elements
General look and feel of the game
Main game screen elements
Inventory screen assets
Key references
The art style and clarity of Dungeons of Dreadrock is the main reference. You are free to suggest anything else, but the style must remain within the world of DnD. Pixel art should be clean and readable at native resolution (64x64).
Here's some nice assets A_Foxli, Pita but they don't meet my criteria...
At first, I only need a set of tiles to set up a prototype. Secondly, I would need the above-mentioned elements.
If you're interested, please share your portfolio, rates, and availability. I am open to both single-asset commissions and broader collaborations depending on your skills and interest.
Thank you!