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(1 edit) (+4)

this might be too much but i have some suggestions (mostly for convenient stuff for me) and ran into some issues in my current save file


- i would appreciate if there was an easier way to switch between grabbing something and having it auto upright or grabbing and keeping the rotation - for stuff i wouldn't want to immediately fling around or just want to quickly moving it without having to rotate it the way i want it to again. maybe have it so by default it rotates upright and if you hold ALT it doesnt do it, then change the option to flip it (ALT uprights it)

- please please please add a "MOVE ALL" button for containers, even if it's as simple as holding shift then clicking moves all. it was a nightmare to get over 100 brownies out of my backpack because if you click too fast it doesnt work anymore

- not really an issue, more than it's just inconvenient, but having to fiddle the menu to get something out of Kerfur-O's hands instead of just getting the thing in front of you just makes me not use Take_object at all and just making a second or third trip to get the thing

- sometimes im adjusting some heavy furniture around and only need to nudge it a bit, but even the crouch speed is a bit too fast and it results in it getting flung around and in case of tables, everything on it also gets flung. a "precise movement" button that slows you down and/or makes moving stuff less jerky or "commital" would be really appreciated

- glue and some nailed objects don't stay in place if you load a save (like my couch that always moves a bit when loading, and most stuff disconnects if i move into it), probably not intentional. also glue isnt that intuitive and you really gotta work for it to work, because some stuff just REALLY don't want to stay in place for a second when you hold it. there's also this that happened literally right now as im writing this???????? it's not the first time something fell but it was the first one related to nails.

- if the game saves when you're at 0 HP and about to go back to the menu, you're completely softlocked unless you either edit the file itself or completely wipe your inventory and thats no bueno (happened to me twice, one was an autosave, the other was that i died the second that i was about to save)

- PLEASE add an option to remove Kerfur-O's collision with props, i always have to make him idle in the middle of the pc room or outside the garage so that he doesnt throw all my shit out and ruin my carefully constructed living room space or BLOW UP MY ATV WHEN GETTING DOWN LIKE HE HAS DONE TWICE ALREADY

- speaking of Kerfur-O, Fix_transformer is not that useful since it needs the transformer to be down for it to work and thats a bit ass (i guess it makes so you don't stay inside all the time??? i guess???). probably should make it so you can use it seeks any transformer below 50 or 30 power but idk

- i think an option to choose between "Autosave every X real life minutes", "Autosave every X in-game hours" or "Autosave every day at X time" would be good, or at the very least the second one.

- also an "Autosave before events" for story mode would be insane (the game would go viral). for the people that arent like me and don't look at the wiki for when events happen so they dont get too scared and so they can save right before..........

- maxwell, argemwell, etc. music after they're found is too faint, even at max music volume and being right next to them

- sticky bombs should probably be able to be defused and not remain active even when it's in your inventory. i triggered one by accident a couple days ago and only today i dropped it also by accident and couldnt disable it or even throw it away. god bless the person that saves right before doing literally anything (me :3)

- (a bit of a stretch i think but) the gravity gun is probably too unstable when holding even small stuff (it keeps moving around a lot and its so ass for the big stuff) and you can't throw stuff that far away unless you spin the thing around (which i already can do without it). PLEASE make it shoot stuff further away or at least make it so you gotta supercharge it first (it's also a bit dissapointing that it's not permanent like cmon let me at least charge it on an outlet or something)

- the sticker pack for some reason always triggers one or two info bubbles with nothing in it when i pull it out

- it's REALLY confusing having the shortcut to equip the backpack being shift + right click, the one to open its inventory being just right click, then having the input to equip the crank flashlight being just right click while the one to recharge it being ALT + right click. just change the backpack equip to alt + right click pretty please

- you can hook yourself sometimes by throwing it down, killed me a couple times

- (unsure but if it's a bug you shouldnt fix this, if it's intentional this is really fucking cool) you can go into the labyrinth by getting up into the vending maching (emotional support safe not required)

- the base lights' electric-something-noise pisses me the fuck OFF because it's so faint that you only notice it sometimes when you go around the stairs, it sounds like there's a mosquito in my ear i hate it i hate i hate it LET ME DISABLE IT

- idk if it's a mod issue or base game because i can't find more to test it, but puffball mushrooms can't be crafted into seeds and if i throw it on the ground or close to a pot to spread the spores it makes a "invalid crop" or whatever its called, with a red sphere outline around it

- there's also one of these red sphere outlines around both of the ends of the hose

- why are the red table clock and the wall clock named "Clocks"? thats weird.. theyre both a single clock........

- can we get an actual use for wood scrap?

- le ruga is off el floor


i think thats it :3

(1 edit) (+1)(-1)

You can use the keybinds to move objects into storage. just holding the number next to the move or hold option will cause you to move them all very quickly. Same for all the other commands like grabbing things from kerfur and turning on the pc. That's why they have the numbers next to them. Also the "labyrinth" is just an out of bounds area. You are teleported there, or less likely some other place, whenever the game detects that you have clipped out of bounds, it just so happens that hopping on the vending machine can cause you to clip into the ceiling leading to the out of bounds teleportation.

(1 edit) (+2)(-1)

>"You can use the keybinds to move objects into storage"
my issue is specifically moving things OUT of storage, since you can't use the keybinds for that and have to click the thing each time

>"Same for all the other commands like grabbing things from kerfur and turning on the pc."
what are you talking about???? OF COURSE I KNOW THIS??? my issue with Kerfur-O holding items is that you can't directly grab the item itself back, you have to manage around and look at him, then go to Take_object and then you can hold it, which is less convenient than doing like you do with literally every other item in the game and just looking at it then pressing E

>"Also the "labyrinth" is just an out of bounds area [...]"
yes i know about the labyrinth, that's why i mentioned it by name. my "issue" is just commenting on the fact that you can access it very easily by climbing the vending machine. i did it to let the dev know about it and asking to leave it in the game IF it wasn't intentional since its so out of the way (and 1: the game saves right before you get sent there so it wouldn't break anything anyway and 2: its just a fun thing! like the triangle next to the mailbox to go under the base)

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You aren't softlocked if you save at 0 HP normally, as it sets you to like 0.001 health when you load in. You only get softlocked if something is actively killing you when you save at 0 HP, like radiation or bleed damage.

Maxwell's music being quiet after being found is intentional, because it could originally somewhat take away from the horror. Though, with the existence of The Funny Setting that unlocks similarly silly things that can also take away from the horror, it feels a bit obsolete now.

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if you take enough damage to get killed you will probably be bleeding right after it, which will probably kill you when you go back. im speaking on experience, but yes, technically if you aren't bleeding or dying of radiation i guess you could survive it???? the only thing is that when i went to edit the save file so i wasn't dead, my hp value was at 0

my only concern about this is if the game autosaves when you're already dead or if you're bleeding when you're about to die. the game 100% shouldn't be able to be autosaved if you're dead and your screen is red and shit. what's more discussible is: if you should be able to save while dead, if the game should (auto)save things that could kill you once loaded (like bleeding), and if there should be any external system that would fix specifically this problem (as in a failsafe or something that prevents you from spawning already dead, or even something you can do in the load menu to unstuck yourself, at least without wiping your inventory)

or you can just get fucked and go back 10 or so minutes worth of progress L bozo shoulda saved every step you took

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0.8.2c seems to have countered some of these death loops. Blood loss stops after reloading, and you now can't save while dead. Though, you can still get stuck in a death loop by saving before you die to something.

Unrelated to the post, but you mentioned glue alongside nails. How did you use it? or do you mean just that one sandbox version of it that I cant figure out.

(-1)

have it in your inventory and while grabbing (not holding) something next to a wall, press middle mouse button. its really janky and it has to be still for a second or two before you can actually glue it

(1 edit) (+1)

That isn't glue, that is just an individual feature that does not require it. It's just meant to help with nailing objects down/together that are off the ground by holding the object in place without player input, so it isn't meant to stay between reloads.

(-1)

huh.