On this rework you removed almost all of the tower range upgrades, the remaining ones got pushed out to the edges - on level 1 and 2 there are quite a few spots that towers are just barely short essentially requiring at minimum 1 or 2 of these upgrades. Little frustrating since they were so easily accessible last time, but everything else looks and feels really good so far
Viewing post in Towers VS. Cubes - Worlds comments
Hello, thank you for playing the game. I am a bit confused, since I didn't change any range node locations in the talent tree. Two of them were nerfed down to 5% range instead of 10%, but otherwise they are the same. This was just to have consistency in the tree. I made leveling up a bit faster the first 50 levels or so at least, so hopefully it didn't take too long getting them :)