Hello, I am not sure I understand feedback. The game is quite short and the progression is quite quick to get through all worlds according to feedback. The grind for wave 150+ however is long, but that's only due to lack of content. This is the first version of something I made in just a few months, so please keep that in mind :) Hope you at least liked some aspects. I will keep improving the game after my thesis is done.
MikeNoLife
Creator of
Recent community posts
Hello thank you for your feedback. Yes mana can be an issue, but there are ways to go in the talent tree to focus om mana upkeep. I do agree that other than meta-upgrades, there is little things the player can do to maintain mana, except upgrading walls and the core.
I am thinking about having different kinds of towers that utilize mana differently, which could increase the options for the player :)
Hello, thank you for playing the game. I am a bit confused, since I didn't change any range node locations in the talent tree. Two of them were nerfed down to 5% range instead of 10%, but otherwise they are the same. This was just to have consistency in the tree. I made leveling up a bit faster the first 50 levels or so at least, so hopefully it didn't take too long getting them :)
Hello, thank you for this report. There seems to be an issue with the naming, as it should automatically name everyone to "Player". The name you were assigned is part of Unity's auto name assignment, which I have yet to figure out why is happening. I used the same code as in my previous game for this, where this issue did not happen. I will look into fixing this for the next version. I will also increase the 12 character limit :) thank you
edit: the update released yesterday changed the limit to 20 characters, and the bug that it sometimes assigned a long random name should be fixed
Yes this is a visual bug in the stats menu. I created the stats page as the last thing before publishing the game, and I forgot to display the mana used by lowering the percentage instead of increasing it. in the code however when the towers and the player shoot, it uses a formula that is correct. Sorry for this
Edit: this has now been fixed in an update
The buy different quantities can definitely be added. As for more walls, we will see how it gets later on, originally I had only 30 walls as max, but I think having a limited amount of walls will create different strategies for setting up defenses, especially when new types of enemies are made and enemy moving patterns and AI is improved. There's already been some strategies made on the Discord, even with the current state. Tower range increase when the towers themselves are upgraded with crystals, but I agree more wall stats are needed :)
Hello, you are right, I forgot to make the game save when upgrading a building. Right now it saves only when buying a new building, upgrading in workshop, changing name or after a round is ended. Will fix this on next release thank you :) Browsers also work a bit differently, so while testing as an exe file, I only had to save when quitting the application, but that doesn’t work on browsers.





