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MikeNoLife

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A member registered Nov 16, 2022 · View creator page →

Creator of

Recent community posts

Hello, I am not sure I understand feedback. The game is quite short and the progression is quite quick to get through all worlds according to feedback. The grind for wave 150+ however is long, but that's only due to lack of content. This is the first version of something I made in just a few months, so please keep that in mind :) Hope you at least liked some aspects. I will keep improving the game after my thesis is done.

Hello thank you for your feedback. Yes mana can be an issue, but there are ways to go in the talent tree to focus om mana upkeep. I do agree that other than meta-upgrades, there is little things the player can do to maintain mana, except upgrading walls and the core.

I am thinking about having different kinds of towers that utilize mana differently, which could increase the options for the player :)

No it does not affect the bouncing range. That is always the same:)

I understand. I hope that you will find your way back here after I have addressed this, and it’s definitely something I want to have as this is a very common request :)

Hello, thank you for playing the game. I am a bit confused, since I didn't change any range node locations in the talent tree. Two of them were nerfed down to 5% range instead of 10%, but otherwise they are the same. This was just to have consistency in the tree. I made leveling up a bit faster the first 50 levels or so at least, so hopefully it didn't take too long getting them :)

nice!

The save is stored in the cache of the browser, meaning if you disable auto delete of this, you should be fine. I will look into import/export saving, but I expect that could take some time due to how certain things were coded.

I am glad you like it. The map design is what I enjoyed doing the most, and I will definitely be adding more of them at a later date :)

(4 edits)

Hello, thank you for this report. There seems to be an issue with the naming, as it should automatically name everyone to "Player". The name you were assigned is part of Unity's auto name assignment, which I have yet to figure out why is happening. I used the same code as in my previous game for this, where this issue did not happen. I will look into fixing this for the next version. I will also increase the 12 character limit :) thank you

edit: the update released yesterday changed the limit to 20 characters, and the bug that it sometimes assigned a long random name should be fixed

That is awesome, thank you so much for playing :D

Thank you for the feedback. I agree, however I did not have the time do implement this due to the research project, and I also don't know how to properly do this yet

It reduces incoming damage. So if you have 50% structure defense for example, enemies will only deal half of their usual damage :)

(1 edit)

Yes this is a visual bug in the stats menu. I created the stats page as the last thing before publishing the game, and I forgot to display the mana used by lowering the percentage instead of increasing it. in the code however when the towers and the player shoot, it uses a formula that is correct. Sorry for this

Edit: this has now been fixed in an update

Thank you for the suggestion. I think .5 is going to stay, however I plan to add other ways to increase the speed of the game, and make you start with x1.5 speed from the start in a future update.

Unfortunately that is impossible with the current version, but I am going to focus on making cloud saving work in an upcoming version :)

The buy different quantities can definitely be added. As for more walls, we will see how it gets later on, originally I had only 30 walls as max, but I think having a limited amount of walls will create different strategies for setting up defenses, especially when new types of enemies are made and enemy moving patterns and AI is improved. There's already been some strategies made on the Discord, even with the current state. Tower range increase when the towers themselves are upgraded with crystals, but I agree more wall stats are needed :)

It does work, however there is only a chance of multishot activating, which you can improve in the workshop. A bullet is also never wasted, so if the enemy is going to die by a tower, another tower won't shoot at it.

Hello, yes this is something I will work on improving for next version, thank you for the feedback :)

I’m glad that you liked it, and I absolutely appreciated the feedback you gave me earlier too :D That helps a lot, and I hope you will want to play any future releases as well.

That is true, will note it down and look at it for a future release. Thank you.

A lot hehe, started the project from scratch. This demo focuses more on the building aspect, although it lacks content at the moment. This demo serves as a way for me to get feedback and check what players like, and what they think are good/bad. Hope you like it:)

Hello, you are right, I forgot to make the game save when upgrading a building. Right now it saves only when buying a new building, upgrading in workshop, changing name or after a round is ended. Will fix this on next release thank you :) Browsers also work a bit differently, so while testing as an exe file, I only had to save when quitting the application, but that doesn’t work on browsers.

Thank you for the comment. I'll make sure to change the number system and give the option to change to preferred one in the future :)