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(1 edit) (+1)

Yea I usually avoid to make long intros, I like throwing player into the meat of the game as soon as possible. But you're right, there's a lot that I was still not able to introduce.

It's also a shoot in the foot, because usually exposition is an easy and cheap way to make gametime, which I struggled with, as you can see haha! Also random battles, which I also decided against because of the design of the game.

Thanks for trying it out!