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The slightly isometric view and the battle screen make the presentation really striking! The stealth gameplay felt somewhat unpredictable, but also acted as a nice alternative to conventional battling. Using the throw mechanic also created some nice instances of puzzle solving!

Unfortunately, the game's short length does make it difficult to comment on much else beyond those elements. The plot setup does seem interesting and the intro sequence was effectively stylish, though I think it could benefit from greater elaboration early on. It does work to effectively bring the player quickly into the gameplay though, so that exposition can understandably come later in the plot if a more substantial build is produced.

This is a great framework to build on!

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Yea I usually avoid to make long intros, I like throwing player into the meat of the game as soon as possible. But you're right, there's a lot that I was still not able to introduce.

It's also a shoot in the foot, because usually exposition is an easy and cheap way to make gametime, which I struggled with, as you can see haha! Also random battles, which I also decided against because of the design of the game.

Thanks for trying it out!