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My goodness, a giant game with stomp minigames that has of-age characters AND furries? Not to mention it is well made and actually has a sense of humor? It's genuinely a miracle!

Seriously, you have a great start here! Blanche is a fun first giant, Olive is an adorable dork of a PC, and with the latest update you have fixed my one complaint about the tracking being a bit too laser precise. I'm especially interested in seeing how this develops, given it seems the perfect mixture of "unaware" and aware content. Not to mention, it's nice to see a bit of gentle stuff mixed in with the cruelty based on how the three star friendship event ends! Fantastic work all around!

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Thank you so much!! Your comment means a ton, I'm honestly not very confident in either my writing or my art so I'm glad that you could enjoy it regardless. 

Yeah I definitely wanted to go for a silly/lighthearted tone, since you can't really take a fetishy stomping game like this too seriously. I hope you'll like Fabienne when she's out! Here's a teaser: if anyone thinks the game's already too much of a grind, do not get caught under her hoof!

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I'm going to be straight with you: your art is amazing, and your writing is on point. Take this as someone who enjoys writing themselves: having levity mixed with genuineness can make even stilted writing very enjoyable. And your writing isn't stilted at all. It's good. You clearly are writing something that you enjoy at lot, and poking a bit of fun at it without getting too hard into Marvel Meta Humor. It makes it rather heartwarming, honestly.

And I cannot wait for Fabienne, she seems fun! I'm definitely gonna keep my eye on this. Out of curiosity, shall this involve only big gals, or will guys be involved too? I enjoy both, so I'm simply curious.

The only feedback I can currently produce is that the knockdown mechanic feels a bit odd. Every time you are knocked down, it gets harder to get up. I understand that on principle, but given it already gets harder to dodge, it feels like it could be tuned a bit. My suggestion would be to make the time necessary to get up tied a bit to the current amount of stamina you have. The more tired you are, the harder is to get up. This adds greater emphasis on ensuring you are not just wasting stamina, especially once your speed is high enough you can outrun the paw without sprinting easily.

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I can't thank you enough for your kind words! I certainly do have a vendetta against the type of writing that's associated with Marvel, where it feels too cynical, like you can't get invested into the story because the characters themselves don't act invested or take things seriously. So that's something to avoid for sure.

I'm 95% sure I'll only feature giant ladies, it's simply my own preference. But there's no certainty, my preferences like to change.

About the knockdown: You're right that it doesn't feel very good. I like the idea that the longer the fight goes on, the tougher it gets, the more resistance is thrown your way. But needing to mash is never really fun. And I haven't made it very clear in any of the instructions that you can double-tap Shift to get up instantly at the price of stamina.

I don't think I'll tie the recovery requirement to how little stamina you have left, since it's already harder to get up with low stamina because you can't rely on double-tapping Shift. But regardless, if you or anyone else has any other suggestions on how to improve the idea, I'd be happy to consider it.

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Double-tap Shift? Yes, please mention this, or include a tips page in a future update.

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There is a tips page in-game, if you go to options in the character select menu! It's also mentioned in the game's description. But you're right, 90% of players missed it so I should make it more obvious.

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It's weird, when i tried this mechanic it never worked for me. Maybe it's my keyboard.

Also i don't like how it is now becuase it punish you for near misses. Like you can have 2 life and no stamina and you can still have a short recovery. Or the contrary being full and have a long recovery. Sometimes i prefer that they just stomp me once well early on because i could just heal myself while i can't heal my near miss. So in the final stage i still have fast recovery. 

Also i will prefer instead of  smashing a button. I prefer a timed minigame where you press in the center of a bar and it gets smaller the more screwed you are

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This is a good idea, it might take a bit of time to implement but having the recovery be something rhythm based is way better than having to mash.

Sorry that the quick recovery didn't work for you, it does need 50 stamina to work but it might also just have been a bug.