can you explain this part a bit more or maybe show some examples? On page 3, "Create at least one concept for each player to add more elements to the world that anyone can control."
Thank you, I am working on an update to drop within two weeks and this helps guide that a lot. Eventually I will build to a full book with infographics and enough examples for a full sample campaign/setting, and for relevant feedback like this I’ll throw you a free copy when that day comes.
But for now: the intent is troupe-style play; in one scene you can control a knight and her squire; in another, narrating a broader war, you can have players take up the different factions’ whole armies; or in a survival scenario a player may control a concept of the forces of nature itself as per Belonging Outside Belonging games.
It definitely needs specification. But at a baseline, in addition to personal player characters, it’s encouraged to “stay out” the setting, antagonist, supporting characters, and so on. In a War of the Roses type setting for example, in addition to personal characters that may have allegiance to one of two armies, each of the factions probably deserves to be a concept itself, that could be referenced for a member’s rolls or be directly run against one another to illustrate broader battles.
Thank you, I am working on an update to drop within two weeks and this helps guide that a lot. Eventually I will build to a full book with infographics and enough examples for a full sample campaign/setting, and for relevant feedback like this I’ll throw you a free copy when that day comes.
But for now: the intent is troupe-style play; in one scene you can control a knight and her squire; in another, narrating a broader war, you can have players take up the different factions’ whole armies; or in a survival scenario a player may control a concept of the forces of nature itself as per Belonging Outside Belonging games.
It definitely needs specification. But at a baseline, in addition to personal player characters, it’s encouraged to “stay out” the setting, antagonist, supporting characters, and so on. In a War of the Roses type setting for example, in addition to personal characters that may have allegiance to one of two armies, each of the factions probably deserves to be a concept itself, that could be referenced for a member’s rolls or be directly run against one another to illustrate broader battles.