Thank you, I am working on an update to drop within two weeks and this helps guide that a lot. Eventually I will build to a full book with infographics and enough examples for a full sample campaign/setting, and for relevant feedback like this I’ll throw you a free copy when that day comes.
But for now: the intent is troupe-style play; in one scene you can control a knight and her squire; in another, narrating a broader war, you can have players take up the different factions’ whole armies; or in a survival scenario a player may control a concept of the forces of nature itself as per Belonging Outside Belonging games.
It definitely needs specification. But at a baseline, in addition to personal player characters, it’s encouraged to “stay out” the setting, antagonist, supporting characters, and so on. In a War of the Roses type setting for example, in addition to personal characters that may have allegiance to one of two armies, each of the factions probably deserves to be a concept itself, that could be referenced for a member’s rolls or be directly run against one another to illustrate broader battles.