Thank you! Regarding the visual cue, i honestly didn't have any better ideas lol. I did notice that players took a pretty long time against mothman to get used to the mechanics, but my only thought for a solution would be arrow indicators but that went too far in the hand-holding side of things for my liking
yeah, I agree that arrows would probably have been too much. Glad you didn’t include them lol. By better cues, I kind of just meant making the hand moth man raises being consistent every time, depending on what direction he’s attacking. You can also do subtle things, like having a different sound effect play depending on what direction he’s going to attack?? Idk though, you’re the expert and it’s your game, but those are just some of my thoughts and ideas. Again, awesome job on this submission, sorry if im coming across as negative with all my feedback, because I really liked it.