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(1 edit)

Such a great, fun punchout-style game! Very dope. The art was actually incredible (especially mixing in gorgous image of yourself along with the other very gorgous pixel art), and I love the story and how you've reimaggined these classic spooky-monsters, and turned them into scary ones.  I think the game could have used a bit more clarity, and more clear explanation for things that were happening. Like, I found moth-man the hardest to fight just because I was always looking at his hands to let me know what attack instead of his position, and that kind of tripped me up.  But eventually I was able to fall into a nice rhythm with the bosses, and the I got better and the game got really fun. All in all, this is a great game, and if you just give it a bit more consistency with the boss cues and stuff like that, it could rise to the levels of peak. But enough of my ceaseless yapping lol. Great job on this, I would really like to see more!

Thank you! Regarding the visual cue, i honestly didn't have any better ideas lol. I did notice that players took a pretty long time against mothman to get used to the mechanics, but my only thought for a solution would be arrow indicators but that went too far in the hand-holding side of things for my liking

(+1)

yeah, I agree that arrows would probably have been too much. Glad you didn’t include them lol. By better cues, I kind of just meant making the hand moth man raises being consistent every time, depending on what direction he’s attacking. You can also do subtle things, like having a different sound effect play depending on what direction he’s going to attack?? Idk though, you’re the expert and it’s your game, but those are just some of my thoughts and ideas. Again, awesome job on this submission, sorry if im coming across as negative with all my feedback, because I really liked it.