Very nice game, it looks great. Enjoyed the scenes and equipment, but am not so fond of the actual gameplay.
Some notes from playing:
- The game really needs quest markers or at least better quest descriptions. I spent a lot of time looking everywhere for Truffles. For the Twins the descriptions were good enough to know where the locations were.
- Also some kind of heat vision through walls like in most stealth games would be nice.
- It's a bit of a shame that the equipment doesn't actually change anything, wearing a dildo gag doesn't increase stamina costs, vibrators don't make constant sound, etc...
- In the same way the slime barrels and mimic chest don't actually do anything.
- I had the issue that when holding shift while going down stairs the character sometimes tried to hang on the ceiling.
- Guards are a bit clunky, you can outrun them by sprinting when they try to whack you or crouching under those small holes and forcing them to take the long way around.
- The Quest UI could use a lot of improvement, it becomes almost unreadable when you have two quests active.
- Why are the Settings so huge, it feels like all of that could just be put on one page without the scroll bar.
- The inventory is extremely clunky. Just make it its own panel that pauses game input and allow using the mouse or use a grid or something. Also, add icons.
Anyway, I'm curious where it'll go from here. It's currently a nice sandbox that needs to be turned into a game. I think starting with such an open ended level like that Mansion might make things difficult though.
Also, your game is quarantined by Itch and isn't indexed, make sure you reach out to Itch support.
Also also, you should probably make a thread on F95 for it. You already have a development thread there, but with an actual game thread you also show up in the Latest Updates tab, and the demo is certainly good enough to convince people to support you.