That's a good time! I'm curious to see what route you took.
Your feedback about gradually introducing mechanics is great.
I agree that this is more like a puzzle game disguised as an adventure game. That's what I was going for. I like games that are deterministic. The idea was to make several levels like this where you get to figure out how to make it to the end, but there are many different ways to do it. I only had 1 full day to work on the game, though.
Thank you for taking the time to really explore my game and provide thoughtful feedback. It means a lot to me. I look forward to playing your game as well and hope to repay the favor in kind.