Looks like we stumbled upon similar themes. I enjoy the Golden Idol puzzle style of unlocking words to then drag into the right place- however I wish some UI elements were more easy to read and figure out. I also think navigating the world could have been a smoother experience, as your character does get stuck on collision at times and also some rooms are perhaps too large for a point and click experience. I think giving players the options to move using WASD or making the rooms only fit the screen so we could fully see what to click and where might help that issue, but overall nice and i'm curious to see what you do next!
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Thank you for the feedback! Yes, Golden Idol was very much an inspiration for me here, and I really enjoyed your game as well. I agree that the navigation was kind of a thorn in my side during development, but for whatever reason I decided early to do the point-and-click style rather than the WASD (which would have been a lot easier) and I committed hard, haha. I tried really hard to figure out the full-screen as well as you did, but Unity's WebGL is a real pill about UI elements maintaining the proper aspect ratio on fullscreen switch, and unfortunately it was just beyond me this time so I had to force the smaller size. But I hope you got most of the way through it, and that it was an enjoyable experience!