Thank you for the feedback! Yes, Golden Idol was very much an inspiration for me here, and I really enjoyed your game as well. I agree that the navigation was kind of a thorn in my side during development, but for whatever reason I decided early to do the point-and-click style rather than the WASD (which would have been a lot easier) and I committed hard, haha. I tried really hard to figure out the full-screen as well as you did, but Unity's WebGL is a real pill about UI elements maintaining the proper aspect ratio on fullscreen switch, and unfortunately it was just beyond me this time so I had to force the smaller size. But I hope you got most of the way through it, and that it was an enjoyable experience!