Thank you so much for the kind words! Since I made one this in a month and had very little free time, saving - along with more character animations and fixing the dang click-and-drag system - was one of those things that didn't get implemented. But I'm glad you were still able to engage with the mystery and figure it all out in the end! I made this game for folks like you. ^_^
MrWarranty
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The stock photos made for an amusing turn. Not sure about the menu template since it didn't seem to match the rest of the game. I appreciate you translating the game from your native language. I wish it had been one true killer instead of the game accepting whatever answer you gave, and that there was more evidence and a few more twists and turns overall. Still, it made me smile. Thank you!
This was a fun experience! The deciphering was a pretty unique mechanic, and there were some moments that made me smile throughout the game. I wish I'd gotten more of an ending, but at least the game acknowledged my success. ^_^ My main complaint about the game is that the letters sometimes had a different resolution in the images compared to what was on the page, so in the early going it was hard to be certain that I had the right thing. It's quite funny that the character sprite was so basic when you had some pretty amazing art in the other images (e.g., the file cabinet). And I learned just how many vowels "QUESADILLA" has in it. Really nice work overall!
Very cute mystery. I especially liked the little touches of sound effects added when you interacted with certain things - it made the world feel very lived in, which supported the art style and general vibe. The music was solid as well! My one complaint is that some of the clues were a little opaque, for me at least; I was able to decipher the message with normal cryptography, so it didn't really matter, but the pictures didn't make a lot of sense to me just the same. But overall, you guys did a really nice job on this one!
Thank you for the feedback! Yes, Golden Idol was very much an inspiration for me here, and I really enjoyed your game as well. I agree that the navigation was kind of a thorn in my side during development, but for whatever reason I decided early to do the point-and-click style rather than the WASD (which would have been a lot easier) and I committed hard, haha. I tried really hard to figure out the full-screen as well as you did, but Unity's WebGL is a real pill about UI elements maintaining the proper aspect ratio on fullscreen switch, and unfortunately it was just beyond me this time so I had to force the smaller size. But I hope you got most of the way through it, and that it was an enjoyable experience!
I really enjoyed playing this! The mystery was well-paced and it is *wild* how close our themes were. Great minds, and all that. (-:
The music was top-notch, I really enjoyed the art style, and it was nice how all the information was available up-front as opposed to the way I parsed mine out. The downside of this was that there was really only the one true unlockable and it was only a single log entry, but it was still very satisfying to figure out the mystery on reading and re-reading the different entries. My favorite discovery was in the game room, and it's nice to know that even in the far future, people are still putting ASS in the high scores. The one thing that tripped me up was "stabbed" vs. "shot; "he was armed" misled me, but that's probably just because I was in a gun headspace from my own game. Overall, everything was laid out really nicely, and you were clever in your design choices and mystery layout. Bravo!
This game is gorgeous! Love the menu and especially love the way the world looks.
I could have used clearer instructions on how to proceed. I managed to mix a couple of elements on the bench but couldn't figure out what to do with the lava rock. Feels like I need more in terms of feedback. Didn't know what C for "Toggle Work Bench" did at all.