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tbone_turner
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Nice idea that one minigame leads to health for the next- however the speed needs to be increased for both. The ice cream comes out so slowly it feels impossible not to catch them, and the seagulls move so slow its impossible to be overwhelmed by them. A few tweaks here and there could make this pretty fun.
One of my favorites of the jam, absolutely fit the theme and loved all the fun art work for each mini game. Felt like Warioware or Work Time Fun. Only thing I would have liked to see is more consistent audio as some transition screens have no music and it would be nice to keep the fun vibe going and not have dead air.
Thank you for the feedback! Yeah more people had trouble with it than expected. SPOILERS incoming: a message mentions birthdays being a common password yet stresses that space is more important than time, and that where things happen is more important than when. That person is the same person whose computer you are trying to log into. Which means you must calculate on the map “where” the ship was when the entity was born in order to find the 4 digit code. I suppose a bit too complex considering all the comments mentioning being stuck! I appreciate you checking it out though!!!
MILD SPOILERS: The map shows an XY axis that would lead each coordinate to be 4 digits. You should ask yourself who is the user for the computer you are trying to log into, and what has that person said about passwords. (EXTRA HINT: Knowing the date of birth is cool and all, but what about the place of birth?)
MILD SPOILERS: The map shows an XY axis that would lead each coordinate to be 4 digits. You should ask yourself who is the user for the computer you are trying to log into, and what has that person said about passwords. (EXTRA HINT: Knowing the date of birth is cool and all, but what about the place of birth?)
[SPOILERS]
Thank you for the comments- I am glad you enjoyed the music. To offer some hints, you are correct in looking at the map, however you only need to count the squares as suggested by the 1 square = 2 days travel message. Also one of the text documents mentions Ovid is X29 Y14 (which is a hint for the XY format and your starting square). Hope that helps.
I can see some clear Silent Hill inspirations here, especially in the music which was really awesome. I got stuck at a few places but overall really wanted to know the answer to the mystery of what happened to the mom so I kept at it and got to the end. I found the actual reveal on the TV screen a bit sudden and anticlimactic and would have loved to see like 1-2 more rooms with some more info/story/lore to make that reveal hit harder and make more sense. But a neat experience nonetheless.
A fun concept- the idea of going through a person's memories to piece together what happened to them is interesting. Although I do wish the game focused more on puzzles rather than avoiding cameras/lights. It felt more like a stealth game than a puzzle/mystery which perhaps is what you intended, and this is probably just a problem with my own expectations rather than the game design itself.
Wow, this was one of the my favorites so far. The idea of navigating a cooking recipe blog and searching for secret hidden messages felt new and interesting, and I liked how all of the information on the cryptography tab gave us the info needed to solve each of the 4 number puzzles. I felt very satisfied when I reached the ending, especially since in the first 5 or so minutes I had no idea if the game was even beatable/ had progression. Unlocking that first step felt clever and fun. I do wish that we didn't have a stock photo image used, and the ability to fullscreen/ a more clear way to use the extension would have been nice (in my browser the extension and color selection felt finnicky and at one point i had it locked on one color and couldn't switch it off and had to restart the game). Overall though really good work.
This was a tough one! Overall I had fun and couldn't stop playing until I got to the end (even though at one point I was so stuck I actually thought the game was broken or unbeatable). I ended up having to look up some of the numbers IRL and use trial and error to get the last 6 numbers correct which felt a bit like I cheated the game, but perhaps thats the intended solution as I did not see any clues related to certain people. I do wish more clues were in the messages themselves, and would have loved some music/sound to the game as well. Overall though a good job.
I really loved this one- I love these sort of logical deduction based puzzles, and the art work was really nice. Pieces together the case and seeing a conclusion to it felt satisfying as well. The only real feedback that I have is that the visual scanline/glitch effect sometimes occurred too frequently and make reading a bit challenging, and at times there was just a dark screen as a background with the solution window over it, and I feel like some nice art could have been added to that blank space. Otherwise I really like it and could see a whole game made up of cases like these.
Great aesthetic and sound design, I just loved the isometric aspect to the environments mixed with more flat comic book style panels for the "loading" screens between areas. Great artistic vision and a classic mystery set up. I agree with others that being able to speed through the dialogue would have been nice and sometimes I felt like I clicked on a map location only to end up in a different spot which felt off, but overall enjoyable.
Thank you for the feedback! (Sorry about your frustration with the number orders, one of the documents features a hint to the right way to order it but it is a blink and you miss it piece of text.) I agree with you that the "responsible party" is somewhat vague which might confuse people- I struggled creating a prompt for the input that encompassed both direct and indirect responsibility for the deaths, but I am glad that you were able to figure it all out!
Great artwork and I love the open area feel to the investigation, however I did at many times feel stuck as I did not know what specific person to talk to in order to progress, and with so many potential NPC's spread across an open area with a PC that has slow walking speed, at times it felt frustrating to actually progress in the game. While the sound design and art design and characters were great and cute and the world fun to explore and look at, I would have loved to see some sort of hint system or additional UI elements to keep track of information and plot threads. But overall a great world to create in such a short amount of time.





