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tbone_turner

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A member registered Dec 15, 2022 · View creator page →

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Such a beautiful game.

Beautiful little game, really enjoyed it.

2D survival horror mechanics put into a metroidvania style world layout and beatable in 1 sitting with a fun story? Amazing. Just loved this little game. My only complaint would be that I wish the final enemy fit the aesthetic of the rest of the game more, but overall just a great game. 

Simple and fun, I appreciate the way the knife changes upon damage. Although why exactly are we ruining all these balls?

Very fun premise and an entertaining theme, loved how hectic things get and how quickly it escalates. Worth noting that restarting the game after losing, the game does not actually restart and you have to refresh the whole page to play again.

Nice idea that one minigame leads to health for the next- however the speed needs to be increased for both. The ice cream comes out so slowly it feels impossible not to catch them, and the seagulls move so slow its impossible to be overwhelmed by them. A few tweaks here and there could make this pretty fun.

Fun idea- would love to see some upgrades added like maybe a faster harpoon or larger hook area or something, but overall its a good template to build upon.

I suck at racing games in general but I love the car customization and the surf rock soundtrack, was fun to play.

Thanks for the kind words!

Great arcade game, fun music and I appreciate the option to add some build decisions at the start for different runs.

One of my favorites of the jam, absolutely fit the theme and loved all the fun art work for each mini game. Felt like Warioware or Work Time Fun. Only thing I would have liked to see is more consistent audio as some transition screens have no music and it would be nice to keep the fun vibe going and not have dead air. 

Fun concept, like the graphics and sound effects on the bubbles. It was a relaxing play- a mode with a timer to see how many you can get before a time runs out, or a mode to get the biggest bubble possible would also be fun.

Fun artwork (coconuts chilling on a pool floaty definitely fit the theme) and loved the music. 

Thanks for playing. If you stay too long out in the water once time runs out ghost will actually grab you!

Fun concept, although took a few tries to even get out of the negative on Easy. I think a little indicator or visual to show when an item is done and ready to collect (little stars above it or a glowing visual/steam or smoke) would help. Or maybe there is already a tell and I just didn't notice it?

Love the artwork, the little animations, and the game mechanics are quick to learn but fun to try to get better at. Really nice job on this one.

Fun idea, a sort of tony hawk style game where you're a beach ball. I sort of wish there was some fun beach/ska type music to go along with it!

Great artstyle and music, a nice roguelike vampire survivor like feel, and felt immersive. I didn't get too far unfortunately and I feel like I never really got to understand the card mechanics, even after viewing the tutorial I still wasn't sure how to use cards and what they did.

Thank you for giving it a try!

Thank you for playing! I think a hint system is something I will definitely consider in future titles as it seems like it would be very helpful for a lot of players. I appreciate the feedback.

Thank you for the feedback! Yeah more people had trouble with it than expected. SPOILERS incoming: a message mentions birthdays being a common password yet stresses that space is more important than time, and that where things happen is more important than when. That person is the same person whose computer you are trying to log into. Which means you must calculate on the map “where” the ship was when the entity was born in order to find the 4 digit code. I suppose a bit too complex considering all the comments mentioning being stuck! I appreciate you checking it out though!!!

MILD SPOILERS: The map shows an XY axis that would lead each coordinate to be 4 digits. You should ask yourself who is the user for the computer you are trying to log into, and what has that person said about passwords. (EXTRA HINT: Knowing the date of birth is cool and all, but what about the place of birth?)

MILD SPOILERS: The map shows an XY axis that would lead each coordinate to be 4 digits. You should ask yourself who is the user for the computer you are trying to log into, and what has that person said about passwords. (EXTRA HINT: Knowing the date of birth is cool and all, but what about the place of birth?)

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[SPOILERS]

Thank you for the comments- I am glad you enjoyed the music. To offer some hints, you are correct in looking at the map, however you only need to count the squares as suggested by the 1 square = 2 days travel message. Also one of the text documents mentions Ovid is X29 Y14 (which is a hint for the XY format and your starting square).  Hope that helps.

Thank you!

Thank you for the nice comments!

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I can see some clear Silent Hill inspirations here, especially in the music which was really awesome. I got stuck at a few places but overall really wanted to know the answer to the mystery of what happened to the mom so I kept at it and got to the end.  I found the actual reveal on the TV screen a bit sudden and anticlimactic and would have loved to see like 1-2 more rooms with some more info/story/lore to make that reveal hit harder and make more sense. But a neat experience nonetheless. 

I think the visual design of the characters and world show a lot of promise! I was really missing some audio cause I could just imagine some fun neo noir jazzy instrumentals in the background of everything. Will be excited to see what an updated version looks like.

I really liked the art on this one, very cute and charming. I do wish the game leaned more into the "puzzle" realm rather than a more linear visual novel, but that's just personal preference. Good job overall!

A fun concept- the idea of going through a person's memories to piece together what happened to them is interesting. Although I do wish the game focused more on puzzles rather than avoiding cameras/lights. It felt more like a stealth game than a puzzle/mystery which perhaps is what you intended, and this is probably just a problem with my own expectations rather than the game design itself. 

Wow, this was one of the my favorites so far. The idea of navigating a cooking recipe blog and searching for secret hidden messages felt new and interesting, and I liked how all of the information on the cryptography tab gave us the info needed to solve each of the 4 number puzzles. I felt very satisfied when I reached the ending, especially since in the first 5 or so minutes I had no idea if the game was even beatable/ had progression. Unlocking that first step felt clever and fun. I do wish that we didn't have a stock photo image used, and the ability to fullscreen/ a more clear way to use the extension would have been nice (in my browser the extension and color selection felt finnicky and at one point i had it locked on one color and couldn't switch it off and had to restart the game). Overall though really good work.

This was a tough one! Overall I had fun and couldn't stop playing until I got to the end (even though at one point I was so stuck I actually thought the game was broken or unbeatable). I ended up having to look up some of the numbers IRL and use trial and error to get the last 6 numbers correct which felt a bit like I cheated the game, but perhaps thats the intended solution as I did not see any clues related to certain people. I do wish more clues were in the messages themselves, and would have loved some music/sound to the game as well. Overall though a good job.

I really loved this one- I love these sort of logical deduction based puzzles, and the art work was really nice. Pieces together the case and seeing a conclusion to it felt satisfying as well. The only real feedback that I have is that the visual scanline/glitch effect sometimes occurred too frequently and make reading a bit challenging, and at times there was just a dark screen as a background with the solution window over it, and I feel like some nice art could have been added to that blank space. Otherwise I really like it and could see a whole game made up of cases like these.

Great aesthetic and sound design, I just loved the isometric aspect to the environments mixed with more flat comic book style panels for the "loading" screens between areas. Great artistic vision and a classic mystery set up. I agree with others that being able to speed through the dialogue would have been nice and sometimes I felt like I clicked on a map location only to end up in a different spot which felt off, but overall enjoyable. 

Thank you for the feedback! (Sorry about your frustration with the number orders, one of the documents features a hint to the right way to order it but it is a blink and you miss it piece of text.) I agree with you that the "responsible party" is somewhat vague which might confuse people- I struggled creating a prompt for the input that encompassed both direct and indirect responsibility for the deaths, but I am glad that you were able to figure it all out!

Thanks for the feedback! I considered having another password/puzzle based unlockable but for the sake of time decided to streamline it to one, but I agree with you that another could have added more layers to things. And yes ASS will never go away lol.

I was enjoying the puzzles and aesthetic of this game, however once I got into the elevator the screen went black and although I could hear my footsteps I saw no way to progress past that :(

Great artwork and I love the open area feel to the investigation, however I did at many times feel stuck as I did not know what specific person to talk to in order to progress, and with so many potential NPC's spread across an open area with a PC that has slow walking speed, at times it felt frustrating to actually progress in the game. While the sound design and art design and characters were great and cute and the world fun to explore and look at, I would have loved to see some sort of hint system or additional UI elements to keep track of information and plot threads. But overall a great world to create in such a short amount of time.

Very enjoyable experience overall, although as others have noted navigating the pyramid without a map felt confusing and hard to keep track of. I think the final accusation puzzle was a nice test of how much you were paying attention to the overall narrative which I enjoyed. Great work.