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I love that you have a README (fill it out with some information - such as what's on your submission page: https://unique-chars.itch.io/balance), and have a License file (main criteria for open source category).

Add a menu and controls (once you lose) so that it goes back to the start of the game or similar. I had to refresh the game and re-run the game from there. Interesting concept, I enjoyed the way you put this together. Good take on the theme and rather creative; maybe make the "balance" scale more obvious so you can tell it's scales. The physics is a little off on the car collisions, but nice job either way. Add some sound effects and music to make this super immersive.

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Hello!

You are not you without mentioning Redmi ;). Having listened to your advice, I updated Redmi, and also added a license. Regarding the license, I am not sure how to combine several licenses into one large one, since there was already a license from the Phaser template, I wanted to expand it, but it turned out only replacements, not sure if this is legal :). Regarding these changes - these are changes after submitting the application, so I am not sure that they can be taken into consideration, in any case, what is is what is :).

As for restarting the game - alas, time waits for no one, so you have to do whatever you can to get around it, in my case - the lack of a restart button :D.
Sound effects and music are a dream that may someday appear in my games, but while we're waiting, spice up my game with your favorite soul tune :D.
You can read more about what was supposed to be in the game in the previous comment ;).

Good idea about improving the vision of scales through better vision!

It's nice to hear the appreciation of my interpretation of the theme and its creativity - happy-happy-happy :).

Thanks for playing, and also for the feedback - I appreciate it!

You did a really good job. I can see you updated the README and added License file too, nice job. You don't really need to combine several licenses, one is more than sufficient. For games and things like this, the MIT license you chose is perfect.

The feedback I give is for future implementation is you like, you did a good job on getting your game to this point for the game jam. Well done and wishing you all the best with future projects and jams.

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Oh, feedback for the future - of course, thank you!
Thank you for participating and I wish you everything you wrote in the last sentence as well :)!

P.S.
I just found out that you're stream playing games from this jam, reading about a comment in another game - and as they said, when someone plays your game and you see it - you're happy like a child and enjoy it :). Thank you very much for that!

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Hahahah - yeah I was only playing and judging games not submitting an entry 😉. Well done on your submission again and good luck for the final announcements.

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Thanks! Good luck with your luck :D.

I wonder if our correspondence is the longest in this jam, if so, then that's a kind of victory :D. How about a new category?

To be honest, I cheated a bit, I won the Phaser Editor Developer License for year last year at the 13kb jam (3rd place in the theme category – what? madness!), which you also mentioned in your stream at the beginning :), and I used this license to get acquainted with this tool, and to make learning more interesting, I decided to combine business with pleasure and took part in this jam. So the fact that I got acquainted with Phaser Editor is already a victory :D.

However, in any case, I tried to approach the idea creatively, as always (I have to compensate for the lack of music somehow :D), so it would be cool to take a place in the first half, at least up to 200 :D.

Again, you have a lot to read. Sorry, but not sorry :D.

Just having fun, hope you do too :).

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Yeah always lots of fun.