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Event AfterCardLeavePlay Occurs Before AfterUnitBeDefeated

Related Cards: “08031” and “27023”
Related Topic: Problem with Rapid Response

The rulebook states:

DAMAGE
The order of resolution for effects surrounding the dealing and taking of damage are as follows:

  1. Abilities that trigger “when [character] would deal/be dealt any amount of damage…”
  2. Tough status cards.
  3. Abilities that trigger “when [character] would take any amount of damage…”
  4. Abilities that trigger “when [character] takes any amount of damage…”
  5. Placing of damage on the character.
  6. Abilities that trigger “when [character] would be defeated…”
  7. Abilities that trigger “when [character] is defeated…”
  8. “When Defeated” abilities.
  9. Discarding of a defeated character.
  10. Abilities that trigger “after [character] deals/is dealt/takes any amount of damage…” or “after [character] defeats/is defeated…”

“08031” reads:

After an ally you control is defeated

“27023” reads:

After a [[Web-Warrior]] ally leaves play

We believe “27023” triggers on step 9 and “08031” triggers on step 10, so “27023” happens before “08031”.

I do not think that is correct. Leaving play is a consequence of being defeated. In fact, in the rules (LEAVES PLAY section) it is mentioned that: 

Defeating a character, discarding a card from play, placing a card in the victory display, or removing a card from the game are all different means by which a card can leave play

This implies that both effects (discarding and defeating) happen simultaneuosly. Leaving play cannot happen before being defeated because leaving play is a consequence of being defeated.