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is it just me ,or its like that jump isnt always working? or it has some late response or ? 
music is beatifull, the giant musroms are intrasting... dint get to far.. just keep falling xD

I noticed that jump works weird on tilted edges of the ground. Maybe it has something to do with collision 

I didn't notice any technical issues with jumping, but jump buffer and coyote time are "standard" for platformers and missing them really makes the game clunky.

i want the code of player movment pls can you ? 

I used default Godot movement with some adjustments.
Here is link to GitHub: https://github.com/hakalochka/The-Lone-Hood/blob/main/scripts/player.gd

i persenaly dont like coyoty time but maybe something just i dint geth the jumps in this :D