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Thanks for playing! That's amusing, for some reason I never tried that while building it :)

Thanks for the support over there! For the icons I'm basically just using subviewports to create a 3D scene and then extracting a 2D texture from there to display in the 2D UI. This doc has more information:  https://docs.godotengine.org/en/stable/tutorials/rendering/viewports.html#introd...

Yeah, you can only do so much as your own QA.  Once others start playing around with your game, they'll always try something you didn't think of!

Been using Godot quite a bit over the past 18 months or so, but haven't run across SubViewports yet.  Very cool, thanks for the link!  Reminds me of RenderTextures in Unity.