After watching your video of discarded ideas and mechanics, I wasn't sure what was actually going to be in the game, but I like where you landed. Assuming you landed, and this isn't going to be completely different from the Steam version! In any case, I thought this iteration was fun, and had me wanting more. Wishlisted, and looking forward to the release!
SputnikFive
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A member registered Dec 02, 2023
Recent community posts
Yeah, you can only do so much as your own QA. Once others start playing around with your game, they'll always try something you didn't think of!
Been using Godot quite a bit over the past 18 months or so, but haven't run across SubViewports yet. Very cool, thanks for the link! Reminds me of RenderTextures in Unity.
Very cute! Noticed a bug where you can select an empty slot after a seed stack in your inventory is gone, and it lets you go into negative seeds (see screenshot).
Gonna check out your Patreon when I get the chance. Want to check out the source code, especially how you made the 2D versions of the 3D assets in the toolbar. Didn't quite understand how you did that from your video. Love your videos btw!