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Hi there! So yeah, but if I do any more updates, they’ll be individual files (or zips), no more unity packages. I won’t be adding any new effects, but I can update and/or fix them if bugs pop up :)

that's great, thanks for the quick response!

So I'm trying out the shaders, the effects are great and the demos are really well laid out! You are definitely under-valuing this asset and I'll be tipping you more! - My only issue is that the outline shader for sprites draws into the sprite rather than adding new pixels. I'm working on a game with really small sprites so it's not ideal for my usage. Do you think there's a work-around or fix? :)

Thank you so much :)

The shader starts on the outside, looks for non alpha pixels, and iterates inward. A problem outlining out would be that the sprite rect could be too tight. There would need to be empty padding in the texture.

I’ll open it up this weekend and dig in to see what I can do :)

Thanks that would be fantastic!

As a small aside, the current folder setup for the shaders will cause errors in a build as the shaders are not in a "Resources" folder. This means Shader.Find() will not work.