Thank you! I will look into compatibility and try to find a fix.
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Thank you so much :)
The shader starts on the outside, looks for non alpha pixels, and iterates inward. A problem outlining out would be that the sprite rect could be too tight. There would need to be empty padding in the texture.
I’ll open it up this weekend and dig in to see what I can do :)
Hi there! So yeah, but if I do any more updates, they’ll be individual files (or zips), no more unity packages. I won’t be adding any new effects, but I can update and/or fix them if bugs pop up :)
You do not! These are all written in HLSL, shadergraph wasn’t used :)
Email me at firstname.lastname@example.org and I’ll send you a sprite, image, and screen shader just to check them before a purchase!