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Thank you so much :)

The shader starts on the outside, looks for non alpha pixels, and iterates inward. A problem outlining out would be that the sprite rect could be too tight. There would need to be empty padding in the texture.

I’ll open it up this weekend and dig in to see what I can do :)

Thanks that would be fantastic!

As a small aside, the current folder setup for the shaders will cause errors in a build as the shaders are not in a "Resources" folder. This means Shader.Find() will not work.