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(+1)

First puzzle game I played in this jam, which is surprising :). This is just great: Clear interpretation of the theme, nice music, satisfying sound effects, nice introduction with the tutorial and clever puzzles. I also liked the undo mechanic, as this avoids that you need to restart the level every time you do a small error. I really do not have any input on how this could be improved. Maybe some more levels would be great (but was enough for a jam game) and then some additional mechanics to introduce new twists on the balancing mechanic. Just some ideas from the top of my head: Blocks which are heavier than others, blocks which do not influence the scale, "balloon" blocks which have the opposite effect on the balance,...

Congratulations to this great entry! Could not stop to play and had to finish it :).

Your game is the highlight of my rating session: https://x.com/Stiggstogg/status/1918945099418923204

Thank you so much for the kind words! I'm really glad you enjoyed the game and stuck with it to the end. I actually did implement a system for blocks with different weights, but in the end, I decided to keep the levels simpler for the jam to stay focused and avoid overcomplicating things. That said, I love the idea of balloon blocks. Definitely something I’d like to explore if I expand on the game post-jam :)

(+1)

Agree to "avoid overcomplicating things" for a jam. I think it was the right decision to keep it simple. In this way people might play through the whole game and get a success when they made it.