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(1 edit)

I make a update to sample project to fix some bugs and include some beta plugins (The map hud plugins is one), i dont have implemented all functions yet but you can try if you want!

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Works fine! There should be an option to make certain gauges visible or not (for example, I should be able to 'turn off' showing the TP gauge, which my current game doesn't use).

I also noticed its difficult to see if the map its on has a fair amount of detail (not black like your example screenshot). It would be nice to control the opacity of the entire hud more. I am using Galv's Layer plugin with parallax mapping, if that matters.

Im gonna check it out!

the problem i think is the layers of the hud maybe galv plugin is a little incompatible, im gonna update the plugin but im dont use galv so i dont know is fixed or not.

I'll try it, let me know when a new version is up.

Try now, and now you can toogle on or off tp and mp!

The opacity now works fine, but there's maybe a weird bug with the TP bar. I do set the switch to ON to make it not visible, and it works when the game starts, but after the first combat, the TP bar comes back and is visible again. Not sure if something isn't saving. I do not use TP in my game at all. Thanks!

Im gonna check it out for fix that bug!