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I also noticed its difficult to see if the map its on has a fair amount of detail (not black like your example screenshot). It would be nice to control the opacity of the entire hud more. I am using Galv's Layer plugin with parallax mapping, if that matters.

Im gonna check it out!

the problem i think is the layers of the hud maybe galv plugin is a little incompatible, im gonna update the plugin but im dont use galv so i dont know is fixed or not.

I'll try it, let me know when a new version is up.

Try now, and now you can toogle on or off tp and mp!

The opacity now works fine, but there's maybe a weird bug with the TP bar. I do set the switch to ON to make it not visible, and it works when the game starts, but after the first combat, the TP bar comes back and is visible again. Not sure if something isn't saving. I do not use TP in my game at all. Thanks!

Im gonna check it out for fix that bug!

Any luck fixing that bug? Maybe it updates the gauge when the internal number changes, not checking the visibility status?

I tested a lot but i cant find any bug, maybe some plugin conflict?

try using switch 1 to show entire hud, and switch 2 to disable tp