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(2 edits) (+1)

This is more fun than I thought it would be.

I know this is still in development, but I have some suggestions if you're interested. You've probably already planned some of these for future versions.

• The crank could handle piece rotation, in addition to B.

• Matching graphics styles for the knight scene and playfield. I think changing the playfield graphics could enhance readability. Sometimes, it's a little hard to tell how much space the various items take up.

• Permanent scoreboard. 

• I keep thinking about if there's a way to have more interactivity with the knight scene. Like, if you successfully make a 5x5, the knight encounters a bigger kind of enemy that takes more hits, giving the player a little more time before the next item drop. High risk/high reward, beyond just points. Something like that. Or different kinds of items: Potions, weapons, armor, etc. Make squares using all one kind of item, and the knights behavior changes in some beneficial way, adding another element of strategy. I don't know. Maybe these ideas push the game too close to Inventory Hero.

Anyway, cool concept : )

(+1)

I like a lot of what Japhy is suggesting here.  Just as a back-up (or alternate) opinion, here are some of my thoughts:

1. Agreed, crank-integration could be a fun additional way to rotate pieces, so long as the existing "B" functionality is preserved.  If I'm being honest, I can't imagine ever using it over the B button, so if Kryptoid98's development time is limited, I'd likely de-prioritize this.

2. I'm a HARD AGREE on matching graphics between knight and inventory.  Seems like the blocky aesthetic of the upper knight would be the way to go, especially, as Japhy mentioned, because occasionally it's a little tough to initially understand how some of the inventory fits into the individual squares.

3. I'm always a fan of scoreboards.  That'd be a nice feature to prevent one from having to take phone-pix of each notable score.

4. These are great suggestions.  I especially fancy the one about when achieving a 5x5 block triggering, "the knight encounters a bigger kind of enemy that takes more hits, giving the player a little more time before the next item drop."  BRILLIANT, Japhy!

A. To piggy-back on scoreboards, ONLINE LEADERBOARDS would be KILLER!!!

B. At the end of the game, the screen kinda "greys-out", but when it does that it obscures the final score.  If that's a score I'm proud of, I'd love to be able to take a screenshot or a picture and send it to a buddy or a group that I'm competing with.

Wonderful game, Kryptoid98!  It'll be my pick of the week for our upcoming episode of the "Hello Playdate Podcast".

Wishing you all the best with further development...if that's what your plans involve.  :)

Take care,
Ryan

(1 edit) (+1)

Wow, to be honest I wasnt even sure if the game was going to be fun or not lol.

The clashing graphics are def just a result of me not being a artist and just going with what I could find for a prototype. A full version would never use Diablo 2 graphics and sound lol :P

Right now unfortunetly it is going to be a bit of a struggle to find time to continue this game as Im currently in full development of another game for playdate, but considering the good reception I may see what I can do to get it back on my plate in the nearish future!

I had some ideas for the crank outside of rotating the item, so thats why I hadnt gotten around to implementing that.

(1 edit) (+1)

Thanks for all the input!
As it stands this is just a prototype idea, i actually wasnt sure if it was even fun enough to continue development of lol.
Since this is just a prototype and im not a artist I just kind of went with what I could find, a full version def would not have diablo 2 items and music :P

A full version would def have interactivity with the knight, but ya I would need to be careful to not get to close to Inventory Hero as thats already a good game.

I had some ideas for the crank outside of rotating the item, so thats why I hadnt gotten around to implementing that.

Sounds good, I hope you run with it and continue to develop the game!

Thanks!