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RyanClaytor

11
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A member registered May 27, 2022 · View creator page →

Recent community posts

Man, what a great game.  Glad crank integration allows either direction. Nice touch in the 1.2 revision.  I've made it through all levels except 3-5.  Gosh, that part with the plants in between the spikes is tough.  I've tried so many times.  Any tips?

Also, I don't understand when I can run into a spike and it just makes me invincible for a bit vs when I can run into a spike and it kills me.  Can you demystify that for me?  

Thanks for the great game, Cole+!

That's great to hear, Hegodigames!  I understand this takes some time to implement, so I really appreciate your effort.  As it stands, it's still a great game.  In the meantime, I wish you all the best squashing those bugs. :)

I received the same exact crash this morning.  Two 64's in easy mode and...kaput.

Hello Hegodigames,

I'm loving this game, but on the 1.0.1 version, occasionally I'll launch a ball and it will not collide with other balls.  For example, I'll shoot a #2 ball and it just sails right through another #2 ball. Any plans to address this?  Regardless, thanks for the great game.

Sincerely,
Ryan :)

If I was an iOS user, I'd be all over this.  Love it on the playdate and this looks like an amazing and faithful port!

This is a trooobity-boop-boop  honor.  Sideloading now.  



Wow!  Incredible work, on this highly addictive game, benzgrant!  I had a hard time putting it down long enough to write this comment.  I'll be chasing higher gate numbers now that I'm done!

I feel similarly, that the gravity makes this game QUITE challenging.  Ha-ha!

 @possiblyAxolotl , how does one go about adjusting the gravity, as you were mentioning in the reply above?